240,978 Commits over 3,867 Days - 2.60cph!

1 Year Ago
progress
1 Year Ago
progress
1 Year Ago
Docs, make WeaponAttachmentComponent abstract Disable unsupported attachments instead
1 Year Ago
WIP Attachment Mods -> USP RMR, USP Suppressor, MP5 Rail
Leaderboard backup, run #5466
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
Add UIGlobals, UIGlobals.MenuScale and UIGlobals.GameScale. Scale up respective root panels on Steam Deck
1 Year Ago
Update InputHint when device changes, fixes controller glyphs Update input action binds for gamepad
1 Year Ago
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1 Year Ago
Adjust mp5 recoil
1 Year Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
1 Year Ago
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1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
trash_pile_a initial commit
1 Year Ago
Fixed shader errors
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
1 Year Ago
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1 Year Ago
Added anamorphic bokeh squeeze and barrel distortions
1 Year Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
1 Year Ago
Some documentation for the new API
1 Year Ago
Scene + assets backup
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
1 Year Ago
Fixed depth-of-field sampling leakin/haloing focused edges into a blurred background
1 Year Ago
added homing missile lods, textures and materials
1 Year Ago
Fix GameTask.source always being invalid in menu Warn if a TaskSource is created in an invalid state
1 Year Ago
Would be good if I reflected all use of RequestAsync and not break everything, thank god for unit tests
1 Year Ago
Http.RequestAsync( string method, string requestUri ) changed to Http.RequestAsync( string requestUri, string method = "GET" ) to match all other methods This is a breaking change, please update your code (I assume not many people are using this)
1 Year Ago
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1 Year Ago
/core/materials/dev/ vmat_c changes
1 Year Ago
Fix AmbiguousMatchException in string.ToType
1 Year Ago
Scale down 9mm silencer
1 Year Ago
TriggerTeleport: retain scale
1 Year Ago
Don't serialize forceAcceptAmmo no attack heli turret
1 Year Ago
Diamond plate tweak + blend Pvc panel tint mask Diamond plate blend textures
1 Year Ago
Warning for ambiguous GameResources
1 Year Ago
sbox_content recompile
1 Year Ago
Gamepad Support Refactor (#1218) - No manifest codegen - Gamepads work again (including Steam Deck) - Goes against what SteamInput is all about 😢
1 Year Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t ) Update default manifest again Fixed controller actions not being reflected serverside
1 Year Ago
manifest rebuild
1 Year Ago
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different