198,782 Commits over 4,140 Days - 2.00cph!

1 Year Ago
fixed floating water junkpiles barrels
1 Year Ago
Merge from main
1 Year Ago
Fixed ember material disconnect in manpad rocket trail.
1 Year Ago
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1 Year Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
1 Year Ago
Green & yellow bulb meshes
1 Year Ago
metal detector sounds shovel sounds
1 Year Ago
Unsaved assets
1 Year Ago
Merge from main
1 Year Ago
CNY launcher - added effects folder and effects (was working in editor but would not have worked on the server with current setup) - added mesh info on world model prefab to get outline working
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
1 Year Ago
Progress
1 Year Ago
merge from metal_detector
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
merge from CNY_Spear
1 Year Ago
merge from chineselanternwhite
1 Year Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
1 Year Ago
Cap the max scan anim blend value to 0.6
1 Year Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
1 Year Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
1 Year Ago
updated diggable loot spawn
1 Year Ago
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
1 Year Ago
removed spear model from craggy
1 Year Ago
moved CNY spear to weapons folder
1 Year Ago
Merge folders
1 Year Ago
hook up sounds
1 Year Ago
Fixed some pooling errors
1 Year Ago
merge from main
1 Year Ago
Accordion chevron now rotates on dropdown of accordion
1 Year Ago
added cny specific throw aim anim
1 Year Ago
Added accordion and peek images
1 Year Ago
Updated player remains textures/materials
1 Year Ago
Merge from main
1 Year Ago
exported updated CNY rocket launcher admire animation
1 Year Ago
Removed my temp logging from 91909. Added a null check on NavAgent.
1 Year Ago
Fixed import settings
1 Year Ago
Added basics for accordion - added chevron icons
1 Year Ago
Updated textures to fix ao on Dragon launcher
1 Year Ago
Working on test scene supporting skins
1 Year Ago
projectile update
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
merge from CNY_Spear
1 Year Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
1 Year Ago
Reapplyed Frontier Hatchet Materials to Viewmodel
1 Year Ago
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1 Year Ago
Added Frontier Hatchet World Model
1 Year Ago
Add a custom editor for burst cloth to check for incorrectly cached data and clear it Clear old cached data from viewmodel prefab
1 Year Ago
burst cloth updates for entity, projectile & world model, added projectile specific clothMat