241,014 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Folding chairs / meshes, textures and prefabs
1 Year Ago
v_mp5: improved logic behind firing_mode, set b_deploy to auto-reset, the gun movement during a mode switch is affected by ironsights_fire_scale
1 Year Ago
Hook up inventory UI
1 Year Ago
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1 Year Ago
Slot can access private members on Container, all mutative operations are documented as such and call Game.AssertServer()
1 Year Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
1 Year Ago
Testing Deckard Render
1 Year Ago
Start refactoring into Container, handles networking for all contained Slots Containers have IDs, have "ownership" over slots Containers can have names, implement FindFirstEmptySlot, Add, store all containers inside static list on server
1 Year Ago
Coverage query flares working in edit mode
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
Removed several texture assets from server content.bundle
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
Hook up b_jump Remove AimFireDelay
1 Year Ago
Fix death NRE
1 Year Ago
MP5: Hook up dry fire anim
1 Year Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
1 Year Ago
Re-add holster times (but now per weapon) https://files.facepunch.com/tony/1b2411b1/sbox-dev_fd4S1u2qx7.mp4
1 Year Ago
WIP allow creation of SdfWorlds in menu realm Rename Tick to Update
1 Year Ago
Rename Tick to Update
1 Year Ago
Hooked up move_groundspeed, deploy unset, move firing mode to be on cycle instead of all the time
1 Year Ago
Convert everything to use nullables
1 Year Ago
Set up FiringModeParameter
1 Year Ago
v_mp5: added dry fire animation
1 Year Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
1 Year Ago
WIP allow creation of SdfWorlds in menu realm
1 Year Ago
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1 Year Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
1 Year Ago
adding new zombie model and basic anim rework animation will look somehow broken on some zombie/anim but it's still playable Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
1 Year Ago
tyre & steel rim
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
merge from main
1 Year Ago
upgrade icons icons, change arc shot upgrade balance
1 Year Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
Increase size of parachute renderer bounds
Leaderboard backup, run #5429
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing