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frontier wall and floor frames models and prefabs
Revert "Fix analytics maybe?"
This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5.
Analytics again
Procsurf: Multiple stage support, respawn on hit water
Set stage index for spawns / checkpoints
Added LODs, colliders, and prefabs setup to suitcase models
Merge from airpatch_media
Merge from main/Attack Helicopter
acid heal upgrade
next shot damage mult upgrade
evil chest upgrade
evil chest despawn
more upgrades
shielder miniboss
Modal fixes and improvements
Core building prefabs for frontier skin
fix styling on the team member widget
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
Leaderboard backup, run #5117
Add a healing and eating tab
Increase deployable counts
Can now change team member names
Merge Attack Helicopter -> Main
Increased the Cathode effect general sharpness as far as possible
Merge Attack Helicopter -> Main
Better turret interaction
New fixcars loadout modes (Paddy request)
Don't allow driver inputs while in auto-hover move
Upgrade styling fixes
Fixed tooltips appearing in two places when mousing over stats on the activity screen
Show on the assign page if a player has a recommended stat
Increase the possible starting stat amount for team members
Metal tier, fixes
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Don't network contents of backpacks, only network the backpack (so it can be shown on other players)
Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
Attempt number 2
Add PersistentModel base model class
Deployable importer
Activities
Deployable slot
Fully remove circular references
No Collide Tool
https://files.facepunch.com/louie/1b1111b1/sbox-dev_Gz7LCkZGHU.jpg
ShaderGraph: Set vVertexColor in generated code
Merge from airpatch_media
Updated color tool; Right click removes color tint
Merge from main/Attack Helicopter
Model Skin Changer
https://files.facepunch.com/louie/1b1111b1/sbox-dev_DhhBf2XNh4.jpg
Search in Cloud Models
https://files.facepunch.com/louie/1b1111b1/sbox-dev_BsnJkjiIE1.png
Optimized F15 texture sizes.
Cheap F15 afterburner FX.
Prevent items being added to backpacks when in normal inventory
Show a different icon when the backpack is empty vs has items in it
wip new pillars and vertex colour shader