241,098 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
1 Year Ago
Improve edge fill
1 Year Ago
Additional tape skins https://files.facepunch.com/louie/1b1011b1/sbox-dev_Ueq5hbbqcE.jpg
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
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1 Year Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
1 Year Ago
Direct GM:AddDeathNotice call replaced by hook.Run (#1380) This will allow to hide death notices by returning any value in the hook.
1 Year Ago
Delete editor world on close
1 Year Ago
Increase ZFar when playing procsurf
1 Year Ago
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1 Year Ago
Always include procsurf map Load in example procedural surf map
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
Map tweaks
1 Year Ago
Allow spawning Zombine with EP2 mounted (#2004) fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Additional fixes to indirect lighting in the scene view not matching play mode
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Initial commit
1 Year Ago
Test weapon
1 Year Ago
50hz test, sync entity, fix null entity state
1 Year Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
1 Year Ago
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1 Year Ago
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1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
fix deployable tooltip progress bar, team widget adding material font
1 Year Ago
Include ball and socket joints
1 Year Ago
Support pillars
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Texture files. UV fixes. Scene backup.
1 Year Ago
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1 Year Ago
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1 Year Ago
Support pillar model scale tweak Move models to shared
1 Year Ago
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1 Year Ago
TypeScript-ify and clean up the activity and deployable data importers
1 Year Ago
Fix manual merge
1 Year Ago
Add PersistentModel base model class
1 Year Ago
Merge from main -> hackweek_backpacks_2
1 Year Ago
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1 Year Ago
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1 Year Ago
added surf pillars and booster models + materials added surf pillars and booster models + materials Merge branch 'main' of hackweek-procedural-surf
1 Year Ago
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1 Year Ago
fix modal and progress bar styles
1 Year Ago
Spawn players on starting platforms
1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
Ramp physics shapes Use entities for start platform / checkpoints