241,075 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
1 Year Ago
Don't go to the skydiving animation while noclipping
1 Year Ago
Fixed projectile invalids when firing from a parachute
1 Year Ago
Use a Discard var for WaterInfo in IsInWaterVolume
1 Year Ago
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
1 Year Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
1 Year Ago
Merge from main
1 Year Ago
Run codegen after merge
1 Year Ago
Merge from main -> global_networked_bases
Leaderboard backup, run #5173
1 Year Ago
Cache GameLobby.Data to prevent issues with grabbing lobby info after setting it. Invalidate on lobby data refresh Probably a better way to do this :anguished:
1 Year Ago
Correct file path for error sound
1 Year Ago
Created Error.sound
Leaderboard backup, run #5170
1 Year Ago
Remove WebAPI
1 Year Ago
If we've got no ammo, assume we can eliminate weapon recoil
1 Year Ago
Downgrade progression logs to Trace
1 Year Ago
Citizen/animgraph: changed the facial idle noise layer so that it won't part the lips anymore + other small layout/comment improvements
1 Year Ago
Citizen/animgraph: improvements on scale_height subgraph (much more readable layout, added safeguard against duck corrective in special movement states)
Leaderboard backup, run #5168
1 Year Ago
Animgraph/tutorials: added file on transition orders
Leaderboard backup, run #5166
Leaderboard backup, run #5164
Leaderboard backup, run #5163
1 Year Ago
Update default manifest again Fixed controller actions not being reflected serverside
1 Year Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t )
Leaderboard backup, run #5146
Leaderboard backup, run #5145
1 Year Ago
Animgraph tutorials: stubs for remaining tutorials + work-in-progress file relating to nested state machines
1 Year Ago
Animgraph tutorials: added a file explaining the differences between the 'on finished' & 'on almost finished' transition conditions between states
1 Year Ago
Animgraph tutorials: added block about assigning a default animgraph to a VMDL
1 Year Ago
Animgraph tutorials: added new file on reset signals
Leaderboard backup, run #5141
1 Year Ago
Citizen/animgraph: improved the Slide special movement state through the use of nested state machines + fun partial re-use of the Roll Exit anims for it + fixed head bug in the Roll state
1 Year Ago
Added a couple of additional null checks to (per errors on Facepunch SEA1)
1 Year Ago
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
1 Year Ago
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
1 Year Ago
Reverted accidental TerrainMeta changes from 85561
1 Year Ago
▊▍▅▆▄▅ ▇█▊▇ ▆▍▊█▍▅▌
1 Year Ago
F15 flare FX
1 Year Ago
Atlas for flares. Scene backup.
1 Year Ago
▄▄▄▊▊▉ ▍▍▆▆▄ ▉▉▌▌▇▉▄▇▄▌▋▊█▇▅ ▇▅ ▉▄▌ ▄▉▍▅▍▉▋▌▆ ▌▌▍▍▋▌
1 Year Ago
▉▋▇▇▅ ▊▉█▅ ▍▇▋▌▇▅ ▋▅█▇▋▊▉
1 Year Ago
▄█▊▅▋▋▄▍▄▉▉▄▅ ▌█▄▋▌ ▆▇▉▆▇▋▅▌_▊▌▍█_▅█▋
1 Year Ago
▉▅▍▍▆▍▊█▌▅▌▆█ ▇▋█▇▅ ▆▍█▄▅▇▄▆_▋▆▋▊_▋▆▇
1 Year Ago
merge from main
1 Year Ago
█▊▉▉▇ ▅▋█▊ █▇▊▅▆▇▆█_▍▅▅▅_▉▌▊