241,075 Commits over 3,867 Days - 2.60cph!
Contrail & flare progress backup
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Fix malformed HTML in menu files
Servers with more players contribute more to gamemode names
Show loot panel when backpacks other than your equipped one are selected
Fixed possible NRE in editor
Title / description of other example map
Add supports to checkpoints and spawns
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
List all .surf assets as maps
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
quick retexture of the m39
Adjust max ammo
collision on pickup model
Reduced screwdrivers texture resolution to 1024
Weapon order
Weapon pickups
Reduced suitcase texture resolution to 1024
Don't allow moving items into backpacks by drag & drop items onto them
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test for new 8x scope mesh & materials
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frontier wall and floor frames models and prefabs
Revert "Fix analytics maybe?"
This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5.
Analytics again
Procsurf: Multiple stage support, respawn on hit water
Set stage index for spawns / checkpoints
Added LODs, colliders, and prefabs setup to suitcase models
Merge from airpatch_media
Merge from main/Attack Helicopter
acid heal upgrade
next shot damage mult upgrade
evil chest upgrade
evil chest despawn
more upgrades
shielder miniboss
Modal fixes and improvements
Core building prefabs for frontier skin
fix styling on the team member widget
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)