241,269 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Return List<CellId> to pool when a partition removes the last cell in it's list
1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
1 Year Ago
Fix protobuf generated code
1 Year Ago
Remove invalid css property Remove in-game team selection, create players based on teams from menu
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Re-convert building block prefabs after merge from main
1 Year Ago
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
v_usp: fixed twist constraints missing
1 Year Ago
FPArms: added new debug animations for twist constraints, moved debug anims into prefab
1 Year Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
1 Year Ago
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Cherrypick 85266 & 85268 (2021 compile fixes)
1 Year Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
1 Year Ago
Fix devcam inputs
1 Year Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
1 Year Ago
Editorconfig, cleanup and format everything Reduce possible AI turn delay
1 Year Ago
Fix admin view for a single user listing all friends for all users Give option to reapply discord role to the saved discord account
1 Year Ago
Fixed game menu Input not working
1 Year Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
1 Year Ago
.addon to .sbproj
1 Year Ago
Subtract 85263 (merge from global_networked_bases)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add null checks to tech tree UI for when the item's sprite is null
1 Year Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
1 Year Ago
.meta file
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Move CellPartition to it's own cs file
1 Year Ago
Add pooling to cell allocator system
1 Year Ago
Fix protobuf after merge
1 Year Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
1 Year Ago
Assets from core
1 Year Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
1 Year Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
1 Year Ago
Launch config, fix assert in OnNewModel when re-loading an animgraph from disk
1 Year Ago
added waterbase_sign
1 Year Ago
Moved more core assets to asset party
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Delete unused method Fix and simplify condition that could never be true
1 Year Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
1 Year Ago
Merge form main
1 Year Ago
Reverting bundle tests from last week
1 Year Ago
Update compiled shaders with AO changes
1 Year Ago
more balance Merge branch 'main' of sbox-sausagesurvivors2 min bullet damage, etc balance nerfs stats panel wip
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig