241,274 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Reverting bundle tests from last week
1 Year Ago
Update compiled shaders with AO changes
1 Year Ago
more balance Merge branch 'main' of sbox-sausagesurvivors2 min bullet damage, etc balance nerfs stats panel wip
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
1 Year Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
1 Year Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
1 Year Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
1 Year Ago
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1 Year Ago
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1 Year Ago
[Pick] Composite baked AO into diffuse lighting
Leaderboard backup, run #4685
1 Year Ago
Missed a prefab in 'Fixed duplicate collider names'
1 Year Ago
Fixed duplicate collider names
1 Year Ago
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1 Year Ago
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1 Year Ago
Setting up Tom's heli turret model WIP
1 Year Ago
Abyss media content
1 Year Ago
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1 Year Ago
Merge Attack Helicopter -> Aux2. Makes attack heli available at Air Wolf, fixes broken Scrap Transport heli.
1 Year Ago
Backups/unsaved
1 Year Ago
Backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Aux2
1 Year Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
1 Year Ago
Attack helicopter physics edits
1 Year Ago
Fixed missing attack heli purchase action string
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fix wrong input name
1 Year Ago
Fix possible NRE
1 Year Ago
plastic likes to randomly exclude some .mat files eh
1 Year Ago
missed files
1 Year Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
1 Year Ago
shadowbox for slotmachine fix
1 Year Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
1 Year Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
1 Year Ago
Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan [Pick] Composite baked AO into diffuse lighting
1 Year Ago
Basic link editing Full link editing Attribute html values Image block Image paste support Clear drag
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
Leaderboard backup, run #4667
1 Year Ago
Add method to convert Qt::Key to ButtonCode as string Tools: Add KeyBind widget, intercepts key presses and sets value to last key pressed Tools: Test using keybind editor for InputAction.KeyboardCode
1 Year Ago
merge from main
1 Year Ago
only subtracting 85078 - continued surfaces reflection debuging
1 Year Ago
subtracting 85213
1 Year Ago
fix vtex path
1 Year Ago
use ss2 dmg number particles