241,273 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Local transforms for hand info, we'll convert back to world transforms in managed after anchor transform changes
1 Year Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
1 Year Ago
merge from main
1 Year Ago
merge from surfaces_reflection_debuging
1 Year Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
1 Year Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
1 Year Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
1 Year Ago
.mat files suddenly appearing
1 Year Ago
Adjusted belt speed for the mining quarry and pum pjack
1 Year Ago
ComputeBuffer<T>.CopyStructureCount<U>( ... ) YUCKY generics Don't make ByteAddress buffers with unordered access
1 Year Ago
Drop access type to keep things simple, add List<T> SetData variants, add elementOffset arguments, additional error checking AppendConsume buffers still need the structured buffer flag too
1 Year Ago
Use video on menu
1 Year Ago
Basic menu
1 Year Ago
balance
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int ) Add ComputeBuffer.SetData( Span<T> ) and ComputeBuffer.CopyStructureCount( ComputeBuffer, ComputeBuffer, int ) Can set/copy data outside a graphics block Flush this shit when using ComputeBuffer in a sync way, I'll do it a different way for an async/callback API API makes more sense to be ComputeBuffer<T>
Leaderboard backup, run #4637
1 Year Ago
changed how Mult mods are handled remove passive increase in item rarity balance tweaks
1 Year Ago
Add a keybind setting for noclip
1 Year Ago
Add simple endpoint to fetch a players last known name
1 Year Ago
Fix [unknown] replay bot name
1 Year Ago
Add difficulties for bhop_easy & bhop_hot Fix ladder movement
1 Year Ago
Create/leave lobby, launch, and team choosing Lobby chatbox Styles & cleanup
1 Year Ago
Merging rewrite back into global_networked_bases
1 Year Ago
Reconverted all building block prefabs & now all roofs work
1 Year Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
1 Year Ago
Reimplemented LOD level inside InstancedLODState config class
1 Year Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
1 Year Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
1 Year Ago
[Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan
1 Year Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
1 Year Ago
fixed wrong gib mesh rotation for the small storage box
1 Year Ago
fixed gear distant LOD (LOD2) missing face
1 Year Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
1 Year Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
1 Year Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
1 Year Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
1 Year Ago
fixed slotmachine shadowproxy box not casting shadows
1 Year Ago
Fix potential Linux srcds crash
1 Year Ago
updated skydiving player anims
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Fix errors while pairing a nexus Make tapping a clan notification switch to the clan tab for that server
1 Year Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
1 Year Ago
Small fixes
1 Year Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes ShaderGraph: Triplanar node tweaks
1 Year Ago
Move addons/fsk_test_map to maps/
1 Year Ago
When setting GameLobby.Game set withLocal to true so that we actually load the local version if we're starting from a local version. This also fixes FileSystem.Data not using the folder with #local in when it should be.
1 Year Ago
Fix & refactor cell removal code
1 Year Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
1 Year Ago
merge from main