241,344 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #4469
1 Year Ago
v_usp: move reloading states into their own sub-state machine, make fire additives with a separately timed reload interruption
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
updated prefab (adjusted light position also)
1 Year Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
1 Year Ago
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1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Use default skinId for ShadowOnly renderers
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Editor screenshot tool wip/tests
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Added more clearance to the underground stations to fit in all train module types
1 Year Ago
Base font size, remove unused texture from menu
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add debug to figure out why trees are not showing as billboards
1 Year Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities Merge branch 'main' into prerelease
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
1 Year Ago
Fix ConstructionPlaceholder not being removed from building blocks
1 Year Ago
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1 Year Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
Racer Helmet Adjustments + Closed Visor version https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg Adjustments to the textures and materials of the visor.
1 Year Ago
Added bg sound
1 Year Ago
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1 Year Ago
Improved menu w/ sounds
1 Year Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
1 Year Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
When closing or opening a game project, run disconnect & close active menu
1 Year Ago
Fix setting GameLobby.ConVars not checking correct key for input Remove Map options for Game projects (this stuff to be handled in game menus only in future) Remove map select stuff from LaunchConfig Remove validate map stuff from GameMenuInstance Obsolete ValidateMap, MapSelectionMode and MapList
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Close project creator when creating not a game project Tools PopupWindow correctly sizes to content Descriptions for tool/library minimal projects
1 Year Ago
Implement compacting array of meshes when expanding but it still sucks
1 Year Ago
Rollback EffectData:SetHitBox change Merge branch 'main' into prerelease
1 Year Ago
Clean stats section Trim some of the global lobby stuff
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)