197,741 Commits over 4,140 Days - 1.99cph!

49 Days Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
49 Days Ago
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49 Days Ago
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49 Days Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
50 Days Ago
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50 Days Ago
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50 Days Ago
merge from main
50 Days Ago
merge from building_los_fix
50 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
50 Days Ago
merge from main
50 Days Ago
merge from hbhf_adjustablerange
50 Days Ago
Code cleanup, formatting
50 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
50 Days Ago
Male lods
50 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
50 Days Ago
Merge from emoji_player_lookup_fix
50 Days Ago
Fixed a pointless player lookup in emoji ownership check
50 Days Ago
Merge from industrial_crafter_5_slot
50 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
50 Days Ago
large sail blockout update
50 Days Ago
phrases
50 Days Ago
Rifle view model anim updates and added missing .viewmodel content
50 Days Ago
merge from swapseat_binds
50 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
50 Days Ago
merge from jungle_update_improvements
50 Days Ago
merge from rustige_egg_g_naming
50 Days Ago
merge from lr_deploy_speedup
50 Days Ago
merge from HealthOreTeaToken
50 Days Ago
merge from catpiedesc
50 Days Ago
merge from tea_time
50 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
50 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
50 Days Ago
Do not update indirect instancing system when scene is loading
50 Days Ago
Do not update indirect instancing system when scene is loading
50 Days Ago
wip changes
50 Days Ago
New Bootstrap page
50 Days Ago
Bind menu now supports multi key binds
50 Days Ago
bee_lifetime_reduction -> main
50 Days Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
50 Days Ago
bee_spawnrate_reduction -> main
50 Days Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
50 Days Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
50 Days Ago
More test code
50 Days Ago
main -> syncvars
50 Days Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
50 Days Ago
Added swap seats binds to the options menu
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
merge from main