193,210 Commits over 4,049 Days - 1.99cph!

42 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
42 Days Ago
Clean: remove profiling hack Tests: none, trivial change
42 Days Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
42 Days Ago
Added poolable component to missed prefabs
42 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
42 Days Ago
Fixed duplicate StringID on added loadouts
42 Days Ago
42 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
42 Days Ago
relinked prefabs to skinnables
42 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
42 Days Ago
initial texturing pass on the radiation dart viewmodel
42 Days Ago
Merge from jungle_update
42 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
42 Days Ago
Merge from jungle_update (contains protocol change)
42 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
42 Days Ago
ladder volumes in prefabs for bamboo ladders
42 Days Ago
Restore crossbow_arrow_fix
42 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
42 Days Ago
Cherry picking 116881 - Hoodie/Pants material changes
42 Days Ago
Unpacking missed prefabs
42 Days Ago
Adding animations to support catching boomerang
43 Days Ago
zigg scene - platforms LD work
43 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
43 Days Ago
merge from 116879 , added taylors pants and hoodie changes
43 Days Ago
added shelf 9959 - hoodie and pants fixes
43 Days Ago
Subtract 116869
43 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
43 Days Ago
Merge from camphysical_taa_support
43 Days Ago
Merge from main
43 Days Ago
merge with 116869
43 Days Ago
merge from 116868
43 Days Ago
rug_deployment_fix -> main
43 Days Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
43 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
43 Days Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
43 Days Ago
crossbow_arrow_fix -> main
43 Days Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
43 Days Ago
Correct arrowhead now turns on when Crossbow is placed into turret
43 Days Ago
Remove debug drawing
43 Days Ago
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43 Days Ago
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43 Days Ago
Rebase to current main
43 Days Ago
Merge from main
43 Days Ago
Rework dart effects vital UI
43 Days Ago
Merge from fast_debug_draw: More fixes
43 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
43 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
43 Days Ago
merge from jungle ruins
43 Days Ago
Skin pass for player rig update sash
43 Days Ago
unpack all clothing prefabs for vertical slice :(