138,375 Commits over 4,324 Days - 1.33cph!

48 Days Ago
turret_ai_dotproduct_fix -> main
48 Days Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
48 Days Ago
boatai_singlegroup_attacks -> main
48 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
48 Days Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
48 Days Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
48 Days Ago
ptboat_mountedturret_improvements
48 Days Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
48 Days Ago
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48 Days Ago
Fix workshop player models not playing their animations.
48 Days Ago
Merge from naval_update
48 Days Ago
updated w wallpaper.anim.controller with correct anims
48 Days Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
48 Days Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
48 Days Ago
Reimplement 138920 and 138922
48 Days Ago
48 Days Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
48 Days Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
48 Days Ago
Reimplement 138911 (turret dryfire)
48 Days Ago
merge from main
48 Days Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
48 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
48 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
48 Days Ago
boatai_leftover_logs_2 -> main
48 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
48 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
48 Days Ago
merge from naval_update
48 Days Ago
merge from sprinkler_vis_refactor
48 Days Ago
Remove mobile splashables from mobilePositions when deregistering
48 Days Ago
merge from naval_update
48 Days Ago
merge from naval_update/deep_sea
48 Days Ago
Merge: from main
48 Days Ago
boogieboard ejectorseat and raft idle updates
48 Days Ago
rigged wallpaper and intial setup. Need martyn to look at
48 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
48 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
48 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
48 Days Ago
Increased deep sea buoy flare LOD distance
48 Days Ago
Fix a couple of bugs with boat health after loading
48 Days Ago
Last deep sea wipe alarm now loops
48 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
48 Days Ago
Fix respawn position issue when boats are saved during dying
48 Days Ago
Increased deep sea exit portal map marker size
48 Days Ago
set frame textures to 2k
48 Days Ago
Portal buoy lights change depending on deep sea state
48 Days Ago
Merge from boat_inside_test
48 Days Ago
merge from main
48 Days Ago
merge from naval_update
48 Days Ago
Set the new ramp colliders to wood material
48 Days Ago
merge from ScientistPlushie