250,497 Commits over 3,959 Days - 2.64cph!

48 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
48 Days Ago
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48 Days Ago
GTAO is in engine now Update ssao.scene
48 Days Ago
Disable Navmesh Warning "Could not build compact data" for now
48 Days Ago
Merge from 4 spine bones
48 Days Ago
Shader rebuild
48 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
48 Days Ago
Editor buttons desaturate when disabled/readonly
48 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
48 Days Ago
Add missing XeGTAO headers
48 Days Ago
-ballista pose update
48 Days Ago
merge from fix_lod_camrea_nre -> main
48 Days Ago
Try fixing LOD camera NRE again
48 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
48 Days Ago
Switch SSAO to use GTAO
48 Days Ago
any edited sculpture shows picture CornerIcon in UI
48 Days Ago
update admin spawn rocks
48 Days Ago
Fix up GroundTruthAmbientOcclusion
48 Days Ago
merge from fix_lod_camera_nre -> main
48 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
48 Days Ago
Added emission fresnel to xmas lights
48 Days Ago
Ice shader: screensize and edge length now factor into tessellation
49 Days Ago
fix player deceleration dt prevent bottom leaderboard row getting clipped decelerate enemy after collision forces added, instead of before exploder special
49 Days Ago
Leaderboard backup, run #15845
49 Days Ago
Merge from primitive
49 Days Ago
More compile fixes
49 Days Ago
Merge from primitive
49 Days Ago
Possible horse server fix
49 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
49 Days Ago
Merge from primitive
49 Days Ago
Merge from main/primitive
49 Days Ago
Codegen, manifest, protobuf, etc
49 Days Ago
Merge from siege_weapons
49 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
49 Days Ago
Restored the 2px gap between vital bars
49 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
49 Days Ago
Physics tool selects all rigidbodies in hierarchy
49 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
49 Days Ago
Expose MeshComponent.Model
49 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections
49 Days Ago
Update skinned renderers if they have physics bones
49 Days Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
49 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
49 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
49 Days Ago
Improve handling of empty navmesh tiles Also improve editor auto update when world bounds change.
49 Days Ago
Merge from main
49 Days Ago
Merge from shred_helicopters
49 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
49 Days Ago
Merge from main