193,212 Commits over 4,049 Days - 1.99cph!

43 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
43 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
43 Days Ago
Merge from main
43 Days Ago
Merge from softcore_update New rebase, top level branch
43 Days Ago
Blink controller timings
43 Days Ago
Player seed updates
43 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
43 Days Ago
Merge from softcore_update
43 Days Ago
Merge from deployable_corpse
43 Days Ago
Change the "No reclaim manage for softcore" to a warning
43 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
43 Days Ago
Corpses for storage barrels
43 Days Ago
CLIENT compile fix
43 Days Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
43 Days Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
43 Days Ago
Workbench 1 corpse
43 Days Ago
Update bounds & cost to repair the TC corpse prefab
43 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
43 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
43 Days Ago
Update TC corpse prefab
43 Days Ago
Add corpse prefab to normal TC prefab
43 Days Ago
Update manifest
43 Days Ago
Update manifest (radtown_1)
43 Days Ago
merge from softcore_update -> tc_changes
43 Days Ago
merge from main -> softcore_update
43 Days Ago
Update manifest
43 Days Ago
Small wood box corpse
43 Days Ago
Add TC corpse entity
43 Days Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
43 Days Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
43 Days Ago
merge from world_crossbow
43 Days Ago
rebuilt prefab so arrow mesh shows up
43 Days Ago
merge from premium_startup_fix
43 Days Ago
Fixed incorrect account route parameters
43 Days Ago
merge from main
43 Days Ago
crossbow - fixed arrows not showing in 3p anims
43 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png
43 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
43 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
43 Days Ago
Player seed updates
43 Days Ago
merge from main
43 Days Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
43 Days Ago
performance improvements
43 Days Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
44 Days Ago
rug_deployment_fix -> main
44 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
44 Days Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
44 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
44 Days Ago
Plugged new AO map into material slot (bolt rifle)
44 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials