241,394 Commits over 3,867 Days - 2.60cph!
Add Mass and Direction named control points for friction particles. Mass is body mass, direction is body velocity normal. CP0 is already setting position and contact normal
Lower destroy time for effects
Reorganize scrape data in surface def, lower default values. Don't fallback to rough by default. If it's a smooth scrape and there's no effects for that - do nothing by default
Surface is considered smooth by default, can set roughness factor higher for rough surfaces...
Get material for triangle by index for shape 2 on friction events should fix all friction events against world surfaces having hit surface be "default"
Cherry picked
84175,
84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
Fixed Emission toggle not actually disabling emission
Fixed Base layer UV when Emission uses secondary UV
reverting to straight exit out of ferry terminal
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
Fixed Emission toggle not disabling emission
Fixed Base layer UV when Emission uses secondary UV
added uv2 to tv and base emission texture
updated textures
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
Fixed tugboat being destroyed when loaded from a save
added ao to salvaged ice pick
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
Spraycan no longer loses condition when reskinning an entity
Remove giveDiverSuitWithItemId convar, wasn't meant to be included
merge from building_skins_3
subtracting
81363 Moving all brick skin prefabs and meshes to content.private.bundle
Allow timed explosives to attach to Tugboat
Revert accidental tugboat HP change
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
Detached small wheel in cinematic rig
Abyss DLC item name and desc updates
Tighten eventhub usage
Fix NRE on userfront
Fix exceptions
Don't search users in search/find
FallbackWater material tweaks
Vehicle auth system baseline
Ferry terminal monument topology tweak
Merge from media_projects/2023_06
Merge from media_projects/2023_06
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Leaderboard backup, run #4084
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
Merge from media_projects/2023_06
Added WearableNotify class for making changes to clothing based on player state
Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead)
Uses a similar event setup to EntityFlag toggles
Setup on diver suit to disable spinning tank wheels when player is killed
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
Made the screens flicker and take a little while to come up completely when the engine starts up
Tugboat instrument panel emission now turns off when boat engine is off
Have the Tugboat cabin light be always on