130,572 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Cherrypick terrain changes from harbor_tweaks_4_cargoship
 
                
                
                
                
                
             
         
        
            
            
            
                
                cctv desk basic prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
 
                
                
                
                
                
             
         
        
            
            
            
                
                LocalPosAnim for screen signal distort.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply 
95063 w/ compile fix
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                subtracting 
95063 - compile issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p minigun - shortened fire anim to be more responsive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points
Ensured fixed orbit works the same as the old orbit
Bunch of debug stuff
Fixed entry into orbit strafe
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
 
                
                
                
                
                
             
         
        
            
            
            
                
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                3p minigun fire animation shortened from 30 to 15 frames
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated 4k textures for cinematics
 
                
                
                
                
                
             
         
        
            
            
            
                
                added camera animation to deploy and admire anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed visualize texel density shader error + now works in edit-mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
 
                
                
                
                
                
             
         
        
            
            
            
                
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                edited minigun view model deploy and admire animations
 
                
                
                
                
                
             
         
        
            
            
            
                
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                OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored Unity version to  2021.3.35f1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snapped all crates on cargo ship back to the ground
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed flickering decals in moonpool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed colliders of barges being too skinny
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up viewmodel renderer script with ammo belt materials included
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix minigun belt lod glitch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                missing material config effect specific to objects using Particle layer already in default state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pie_menu_phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_island
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                added stairs near bridge on H2 to help getting up the dock
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from save248 - staging wipe