241,394 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add Mass and Direction named control points for friction particles. Mass is body mass, direction is body velocity normal. CP0 is already setting position and contact normal Lower destroy time for effects Reorganize scrape data in surface def, lower default values. Don't fallback to rough by default. If it's a smooth scrape and there's no effects for that - do nothing by default Surface is considered smooth by default, can set roughness factor higher for rough surfaces... Get material for triangle by index for shape 2 on friction events should fix all friction events against world surfaces having hit surface be "default"
1 Year Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
1 Year Ago
Fixed Emission toggle not actually disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
FT S2P
1 Year Ago
reverting to straight exit out of ferry terminal
1 Year Ago
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
1 Year Ago
Fixed Emission toggle not disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
added uv2 to tv and base emission texture updated textures
1 Year Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
1 Year Ago
merge from main
1 Year Ago
Fixed tugboat being destroyed when loaded from a save
1 Year Ago
added ao to salvaged ice pick
1 Year Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
1 Year Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
1 Year Ago
merge from building_skins_3
1 Year Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
1 Year Ago
merge from main
1 Year Ago
Allow timed explosives to attach to Tugboat
1 Year Ago
merge from main
1 Year Ago
Revert accidental tugboat HP change
1 Year Ago
Remove cached lights
1 Year Ago
merge from industrial
1 Year Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
1 Year Ago
Detached small wheel in cinematic rig
1 Year Ago
Abyss DLC item name and desc updates
1 Year Ago
Tighten eventhub usage Fix NRE on userfront Fix exceptions Don't search users in search/find
1 Year Ago
FallbackWater material tweaks
1 Year Ago
Vehicle auth system baseline
1 Year Ago
Ferry terminal monument topology tweak
1 Year Ago
merge from main
1 Year Ago
save239 -> main
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Server fix
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Texture dir move
1 Year Ago
▄█▅▅▊▉▆ █▍ ▆ ▄▅▅█▊▆▉ ▄▄▊▋ ▇▄▋▄▊ ▊ ▆▊▇█▇▊▇▇ ▍▆▍▆█▋▇ ▍▌▄▍▆▇▉▊▉ ▍▍▍▄ ▋█▇ ▅▄▌▄ ▌▊ ▋▋▉ ▋▄▊▍▉▌▊ ▍█ █▅▊▅▇▆▊▍▋▉▇▊▇ ▊▉▍▌▅ ▉ ▊█▆ ▅▇█▉▆▌▊ ▄▄▇▄▉ ▆▆▊▍▋▊█▍▌▅ ▇ ▍▇█▅▄▊▋
Leaderboard backup, run #4084
1 Year Ago
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
1 Year Ago
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
1 Year Ago
Made the screens flicker and take a little while to come up completely when the engine starts up
1 Year Ago
Tugboat instrument panel emission now turns off when boat engine is off
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Have the Tugboat cabin light be always on