130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix disk quota code not being called
Try catch disk quota code incase file IO errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled debugging stuff
Flee positions are picked better again
Fixed more orbital lock issues
Fixed problem with using napalm in no go zones
Swapped zones to check positions, rather than players
Strafe no go check
Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a small animation sequence to the monitors when deployed to hide the server delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide mod_load_*_async convars
They are linked to a game hang when enabled, and they are disabled by default.
Build vbspinfo.exe
Fixed inflator tool no longer working on NPCs
Fix portal turret AYAYAing twice when disintegrated via mods
Adjust bone manip English strings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bump .exe version
Increase default value of budget_panel_height to 800
Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry
Update trace commands mask, to hit more entities
Autorefresh: just watch everything in the gamemodes/ folder
Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
Fixed a longstanding crash with CSoundPatch usage
Fixed some Lua functions having unused arguments
Fixed a crash on exit to do with panels
Fix playermodel drifting away in prop_vehicle_crane when holding W or S
Fix tiny amount of damage (<0.1) reducing a whole armor point
This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it
Allow prop_vehicle_crane to receive damage events when player hitbox is not hit
Added hitboxes to crane_docks.mdl
This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
Lua file clean ups
* Mostly deprecated functions removals
* Replaced usage of DImage:SetMaterial with SetImage when the argument is a string
* Removed usages of Tool:GetSWEP() => Tool:GetWeapon()
* Removed some remaining usages of self.Entity
* Fixed Winch right click not setting rope color correctly
* Removed arguments provided to EnableVerticalScrollbar (it has no arguments)
* More misc (unused/missing) function argument related clean ups
Enable "permanent failure" check on SRCDS steam logon failure
Was commented out because it required a newer SDK version, which we now have.
Basically will login anonymously if the GLST is invalid I think
Prevent ent_create player
Gravity Gun obeys sv_defaultdeployspeed
Yes, this means that you can no longer grab AR2 balls that you yourself fire  without increasing sv_defaultdeployspeed above the default of 4
Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE)
Remove mat_stub
Fixed a crash with gameui_show_dialog and remove the concommand
Potential crash fixes to do with traces
Fixed a crash due to missing attacker in player takedamage hook
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart
Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded
In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed minigun container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another possible distance check which could be locking an orbit state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some extra debugs that should've been hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible way to stay fixed in orbit state
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                 restoring 
95196 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make all LODs on cranes dynamic
S2P both harbors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from save248/crane_lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched
Reimplement LODs on all renderers on both cranes, updated decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix minigun backpack visual not being removed if player drops minigun item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                subtracting 
95196 merge from toolcupboard_retroskin - build compile
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/io_entity_snapping/fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from storagemonitor_deployguide_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Decaying pulse, making sure block count texts won't overflow when >100
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup, moved screens update to invokes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed screen showing not authorised state after logging out
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored disabled login screen gameobject
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged main into toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                retro tool cupboard sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                cargo ship harbor docking/crane/container sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge patrol heli revision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing strafe to be locked waiting for rotation
Fixed some napalm bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move further on flee
Orbit strafe now supports napalm
Fixed bug that could cause heli to be aggro'd after death
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crazy flee height
Made rocket aimcone a bit less crazy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped a distance check to distance 2d
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Crowdin code to call the current version of the APIs because v1 is gone now
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced orbit strafe distance