241,391 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fixed underwater sunken barge shader issues on glass
1 Year Ago
Tweak package list order Maintain live table of active packages Get player numbers from live lists Add Activity.Content[] Fix activity sessions not closing, increase player count immediately
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from combat_knife_untie
1 Year Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
1 Year Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
1 Year Ago
compile fix
1 Year Ago
Lots of fixes make the grid based rendering minimally functional again
1 Year Ago
Lerp root bone positions while simulating iterations to help smoothen movement
1 Year Ago
pizza source files Update pizza_box_gib.vmdl_c Merge branch 'main' of sbox-assets
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) Fix reading non-zero slice from 3D texture (#1118) CopyToStagingResource: only use 1 mip level / array slice in staging texture CopyToStagingResource: fix copy destination offset GetPixels: add dstSize parameter instead of dstStride Add Texture.GetPixels3D<T>() Texture.GetPixels( int mip ) now gets everything for array / volume textures Added Texture.GetPixel3D() to complement Texture.GetPixel() GetPixels: fix nativeDstRect size GetPixels: stride fixes
1 Year Ago
MP5 world model
1 Year Ago
Strip unused from AsyncRequestStatus_t, give more descriptive status strings
1 Year Ago
Squash commit of everything so far Tests use AddFromFileBuiltIn when adding base addon
1 Year Ago
bullet bounce hurt self upgrade treehugger upgrade heal shoot upgrade mine bullets upgrade on heal other callback xp still gain upgrade miniboss troll fix damage number rounding fix radiation upgrade hp draining
1 Year Ago
Added LOD4 for the pumpjack
1 Year Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
1 Year Ago
Proper directory for tank 4 cinematic textures
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
TickRate project settings
1 Year Ago
Network++
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) Fix reading non-zero slice from 3D texture (#1118) CopyToStagingResource: only use 1 mip level / array slice in staging texture CopyToStagingResource: fix copy destination offset
1 Year Ago
CopyToStagingResource: only use 1 mip level / array slice in staging texture CopyToStagingResource: fix copy destination offset
1 Year Ago
Force lighthouse to be at least 100 meters away from other monuments
1 Year Ago
helmet variation 1 & 4 cinematic textures
1 Year Ago
Manifest
1 Year Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
1 Year Ago
Tank 2 & 3 cinematic textures
1 Year Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
1 Year Ago
Remove old log, fix resource paths, have color/nocolor use simple shader, remove pixel-snap scss props
1 Year Ago
Ocean is slightly less transparent when shallow
1 Year Ago
Increased effect of diving mask in deep water
1 Year Ago
CylinderVar4 cinematic textures
1 Year Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
1 Year Ago
Add Service/Stats
1 Year Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
1 Year Ago
Vehicle auth system improvements
1 Year Ago
Move JumpList into Sandbox.Engine, set up in ToolsDll
1 Year Ago
Remove unused prop
1 Year Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Store friction hit surface (last) and if we've changed hit surface stop any previous effects and sounds
1 Year Ago
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1 Year Ago
Stats Api
1 Year Ago
Citizen/animgraph: enabled bouncyspring on pelvis lean additive
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) Fix reading non-zero slice from 3D texture (#1118)
1 Year Ago
Add Mass and Direction named control points for friction particles. Mass is body mass, direction is body velocity normal. CP0 is already setting position and contact normal Lower destroy time for effects Reorganize scrape data in surface def, lower default values. Don't fallback to rough by default. If it's a smooth scrape and there's no effects for that - do nothing by default Surface is considered smooth by default, can set roughness factor higher for rough surfaces... Get material for triangle by index for shape 2 on friction events should fix all friction events against world surfaces having hit surface be "default"
1 Year Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
1 Year Ago
Fixed Emission toggle not actually disabling emission