241,484 Commits over 3,867 Days - 2.60cph!
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Merge from main -> respawn_changes
ShaderGraph: Add object space position node (i.vPositionOs from vertex input)
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Revert cover point changes just for merge to main
Fix compile error from GetInfoBool defined twice
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Automatically add multiplayer, singleplayer tags
Fix package/list/ returning games with older engine versions
Hide packages with incompatible engine versions
package/find can find packages by primary asset by doing `asset:models/sbox_props/electrical/plug.vmdl`
Some more asset cleanup
Updated README.md
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merge from streamer_mode_skull
merge from twitchrivals_event_items
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Asset list: show padlock on local assets without source content (issues/2364)
Show time played on package tiles
Fix last update time not being timezone aware
Fix texture loading errors
Multiple asset browsers (#994)
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Editor script Set now auto sets weapon config sizes
Added a Standard-Wire variant as a workaround for powerline issue
Also change sleeping bag cluster delete icon
Make sleeping bag icon darken while held instead of lighten
Flag Twitch items as hidden
merge from building_skins_3 branch
silencer_9mm: explicitly bind to a "silencer" bone
Fixed missing packages in UpdatePlayerUsage
Fix recounting being wrong
Added Q / E indicators to pie menu
Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
Layer texture referencing cleanup, example shader has full material control
Add number of seconds played to package interactions
Function to completely rebuild player's usage stats
Add queues
Trigger player stat rebuild on logon
checkin desk files for Isaac
elite zapper
tweak zapper
explosion uses FindInSphere
queue dmg floater
Don't mouse wheel scroll if overflow-y not set to scroll
Add Box.Padding, Box.Border, Box.Margin
Include padding in panel's scroll size
Show more games in discovery
Constrain drag velocity to only scrollable axis
Only drag game tiles if clicked a game tile
Add RealTime.SmoothDelta
Make scrolling less jittery
Don't update hover state when dragging