241,484 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge from building_skins_3
1 Year Ago
precision tweaks to roof triangle up collider
1 Year Ago
fixed concave conditional lookup being hooked up with a convex piece
1 Year Ago
merge from main
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
Merge from more_map_markers (better display and management of map markers)
Leaderboard backup, run #3048
1 Year Ago
More validation
1 Year Ago
Fix drag threshold not working navbar cleanup
1 Year Ago
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
1 Year Ago
Applied click and hold behaviour to clusters
1 Year Ago
Reworked into a press and hold button
1 Year Ago
First pass on a confirmation prompt for deleting sleeping bags on map screen
1 Year Ago
Merge from main
1 Year Ago
Merge from building_skins_3
1 Year Ago
Fix spray can not being able to colour shipping container blocks (Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Preview scene changes
1 Year Ago
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update SkiaSharp & HarfBuffSharp to latest This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version Get SVG drawing worked out
1 Year Ago
Calculate X offset correctly using Z size for standing racks.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
misc refactor & fixes
1 Year Ago
Big refactor, allow passing SDFs as texture attributes between layers
1 Year Ago
Refresh cookies when visibility is changed to true rather than inside DoLayout DoLayout is called every frame in some cases, this fixes flickering caused by that
1 Year Ago
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1 Year Ago
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Assume an UAV texture written to lightcookie atlas should always be updated as well
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
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1 Year Ago
Set crunch compression to max quality on all skins
1 Year Ago
merge from main -> respawn_changes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fix console colors
1 Year Ago
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▆▍▋▋▇ ▌▍▅▄ ▍▍▅▄▄▍▌ ▄▇▍ !▍▍▋█▆▇ ▋▊▆▆▋█.▌▋▍▉ ▌▇▍▌▉▉ .▌▅▄▆▌▉▄▆▌ ▉▄█▍▆█ █▉▇▊▆▋▍▇▉▅ ▇▄▉▅█▅▉ ▇▇▄ ▊█▄.▉▆▊ ▄▇ ▅▇▇▌ ▋▄▇▌▉▆▇▌ ▍▋█ ▄██.▉▅▇ █▉▄▉▅▌ ▄▉▌█▉-▊▉▅.▆▋▉
1 Year Ago
Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
1 Year Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago
Leaderboard backup, run #3034