241,481 Commits over 3,867 Days - 2.60cph!
Fixed blendlayer detail color randomizer
New Hair - Old Curly Hair
Both full black and grey sides with black top hair colours available.
https://files.facepunch.com/daniel/1b1811b1/sbox-dev_xspEkBEWXO.jpg
https://files.facepunch.com/daniel/1b1811b1/sbox-dev_GRStyZnSg2.jpg
Adjustments to the fluff on the hair to come soon.
Replaced checkin desk FBXs with Prefabs in the scene
Apply css mask in panel layers
https://files.facepunch.com/alexguthrie/1b1811b1/sbox_T4K1fa32Po.png
merge from building_skins_3
Optimized the update counter job
fixed roof conditional top line offset
fixed some conditionals draw distances alongside it
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made foundation.steps of SC skin last lod to be see through between steps
fixed block.stair.simple of SC skin last lod to be see through between steps
assigned surface type to SC skin gibs
Add Asset.GetUnrecognizedReferencePaths() - returns a list of paths this asset references that can not be resolved (missing from disk)
Missing asset resolver when loading Hammer maps
If your map contains missing assets when you load your map
(after EditorReferences have been resolved), we will check if there are
matching assets on asset.party and prompt the user to install them.
We don't have to worry about updating EditorReferences here either,
as this is automatically done on save if any asset refs have a linked
package.
After the assets are installed the user will be prompted to reload the
map - this is needed to reload the missing assets.
https://files.facepunch.com/matt/1b1811b1/image%20%281%29.png
Fixed plaster 2 hs
added cast concrete hs
fixed incorrect gibs on foundation.metal
Fix error reporting not always sorting menu/tools errors properly
Add a group for hotload errors to make them discoverable
Add an exception scope for ilhotload exceptions to make them findable
Start cleaning up material and shadingapi
merge from EnvironmentType_NoSunlight
merge from streamer_mode_skull
foundation wall thinner to allow deployables better fit from stone > SC skin
enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
Merge from ping_improvements
Merge fixes
Increase time a ping is considered "new" to 2s
Can now delete placed pings regardless of what entity is held
Leaderboard backup, run #3072
Add "open menu screen" option for game projects
First person: deleted unused sequences
Merge from more_map_markers
Don't show the marker header if the player has no personal markers
Merge from hackweek-chat-emoji
v_usp: viewmodel set-up + barebones animgraph
Fix despawn storing steamid instead of player's wipeid
Log when an item breaks due to low condition
Applied spray can colour radial change to wire/hose/pipe tool colour picker
Fixed distance2d not being set because I assigned distance twice
New map markers will now use an unused colour
Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker