198,768 Commits over 4,140 Days - 2.00cph!

2 Years Ago
fixed gaps in oilrig interiors meshes
2 Years Ago
merge from cinematic_list_fix
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
Merge from main
2 Years Ago
Force universal binary on mac
2 Years Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
2 Years Ago
Fixes
2 Years Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
2 Years Ago
Various code review cleanup and comments
2 Years Ago
Merge from main
2 Years Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
2 Years Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
2 Years Ago
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2 Years Ago
Test setup on shotgun ammo
2 Years Ago
Merge from main
2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
cherrypicking 84616
2 Years Ago
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2 Years Ago
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2 Years Ago
allow melee into the splash dmg fix colliders
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
2 Years Ago
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2 Years Ago
Fix resolved IP address checks to not trip on non local IPs Merge branch 'main' into prerelease
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Fix turrets not spawning correctly on nexus ferry
2 Years Ago
Update CraggyIsland_Nexus to have a ferry terminal
2 Years Ago
Hide the marker list while in the nexus map
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cherry pick 84602 (BeginWrite called twice)
2 Years Ago
Cleanup
2 Years Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
Backport crash fix for DMX unserializer Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam Limit cubemap hack to 64x64 cubemaps Merge branch 'main' into prerelease
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Water cooler and water jug meshes/prefabs/textures
2 Years Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter