241,481 Commits over 3,867 Days - 2.60cph!
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
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Fix index out of range error on a specific spraycan colour
ShaderGraph: Refactor NodeResult
Checkin desk
-Added colliders and LODs
-Created a prefab
-Tweaked vertex painting
Skull trophies show streamer name
Fix editor creating skulls that had normal name & streamer mode both set to streamer name
Skull trophies update to streamer mode if streamer mode is enabled at runtime
Allow underscores in parameter names
Refactor writing parameter options
Add bool IsAttribute to Parameter and Texture nodes
If true, `Attribute( "name" )` option will be added
Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
Allow underscores in parameter names
Refactor writing parameter options
Add bool IsAttribute to Parameter and Texture nodes
If true, `Attribute( "name" )` option will be added
Fix skull give notices not using streamer mode outside of the editor
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merge from main -> streamer_mode_skull
Modal popup cleanup
Start cleaning package information popup
Fix grab dragging not working unless the style was defined inline !
Package information popup cleanup
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
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Add `repair_inventory` convar to repair all items in inventory
Support viewing the ragdoll of a player if they die during deathcam
`infinite_ammo` convar will also prevent condition loss of weapons & tools
Final atlas files.
Scene backup
`reloadweapons` will also work on flamethrower & water guns
Initial mask-image implementation
https://files.facepunch.com/alexguthrie/1b1711b1/sbox_YDcpSIrUj9.png
Mask-mode property, supports luminance & alpha
Fix infinite ammo for rocket launcher, apply to flamethrower & water gun
merge from main -> infinite_ammo_convar
ShaderGraph: Fix vec2, vec3 and Color components compiling as constants
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Enable showing bag quota for bed & towel items too
Cache list of sleeping bags per player on the server & network to clients
Show current bag quota in item amount when placing bag
Can disable showing bag quota in item amount by setting `bag_quota_item_amount` false
Can set `max_sleeping_bags` to -1 to disable the toasts & bag limit
Codegen
https://files.facepunch.com/jakerich/1b1711b1/oarP1RLiz1Kwy2D1.mp4
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merge from vending_overstack_fix
Simplify cubemap priority calculation
Leave lobby by pressing cross in navbar
Packagecard primary clicker is just the image
Leave game button
Package card pointer
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