198,747 Commits over 4,140 Days - 2.00cph!

2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks
2 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
2 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
2 Years Ago
UI/menu changes for take only mode.
2 Years Ago
cherrypicking 84563 - fixed gaps in SC skin floor triangle
2 Years Ago
Fixed hole in wood tier doorway
2 Years Ago
merge from TugboatDoorDeployFix
2 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
2 Years Ago
▋▇▆▋ ▍ ▄▇▉▌▇▌▋▋▊█▊ █▉ ▋▍▊▌▉▆▅▆▍ █▆▄ ▍▉▉ ▋ ▋▇▄▊▆▌▌▄▅▌▌▌, ▋▊ █▄▉ ▋▆▆▍▍▋▄▊▊▅▌ ▇▌ █▆▅▍▍▅▊▋, ▇▍▄▊▊▊ ▇▆█ ▇▍▅█▆▇▇▌▌▉▄▄ ▉▊▍. ▊▆█▊▋ ▌▊▇ █▌▇▇▅▇ ▆▅▊▇▆ ▌▌▅▇ ▆ ▍▋▄▅▉▊▊▌▇ ▅▍█▆ ▋▉ ▊ ▊▊▋▊▌▍▆ ▉▉█▇▋ ▇▌▄ ▉▌▆▊▍▋█▋▋, ▅▉▄▄ ▇▋▍▍▌▉▅▆█ ▊▇▍▉▉▉ ▅▇▌██ ▄█ ▉▍▄ ▉▌▅▌▍▉▆▍
2 Years Ago
Fixed a crate blocking players on the small oilrig docks
2 Years Ago
▊▋▌▇▄ ▇█▉▊ -> ▊▇▅▇▊▄█▉▇▋▅▇▇▆▉▍▍▆▆▋
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
▄▆▇▆▋ ▍▅▄▄▋▊▆▌▄▉_▇█▆▉▅▋▅▇▌█▋▍ ▅▇▇ ▇▋▋▊▆_▄▆▍▄▌█▄▅▄▅▋▇ ▉▋ ▅▋▉▅▌▉▍▍ ▉▋ ▄▄▄▋▊█▍ █▆▋▉▄▉▅ / ▋▋▊▍▆ ▊▋▇█ ▇▅▊▋▉ ▍▄ ▇▅▊ ▅▍▋ ▇▇█▊▆▆ (▅▋▆▄▅▇█ ▄▌ ▍▊▍▄▊▊▋!) ▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
2 Years Ago
fixed gaps in SC skin floor triangle
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from TugboatDoorDeployFix merge from tugboat_tube merge from DroppedItemCollisionFix merge from tugboat_push_limit merge from Water5BoatsFix merge from TugboatDecayIndoors https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
2 Years Ago
Never stack items
2 Years Ago
Out of bounds NRE fix
2 Years Ago
▍▍▋▉▅ ▍▉▄▄▌ ▌▄▇▌ ▍▇ ▅▆▇▅▊▅ ▄▄▊▊▄▅▅ ▍▇▊▉██▊▉█▊▆ ▇▌ ▉▅▍▊▊▇▍ ▅▋▍ ▇▅▍▋▍▋▌▉ ▍█▍▄█▅█
2 Years Ago
▌▇▇▅▆ ▆▋▄ ▋▅▇█▄ ▌▉▄▆▄▇▇█ ▊▊▇ █▇▇▍ ▉▇ ▊▅▋▇▋▉▍▅▇ ▅▋▆█▍▍▍ ▍▇▋▌▉▄▍▋▉ ▆▊▄▊▍
2 Years Ago
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2 Years Ago
Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
2 Years Ago
▋▉▅▌▉ ▍▄▄▄ ▌▍▋▌
2 Years Ago
Exhaust & damage states WIP
2 Years Ago
▊▄▋█▊▆▅ ▄▋▅█▆▉▊ ▍▄▍▄▄▆▇ ▊▇▉▋▅█ ▍▇ ▌▋▄ ▉▅▍▆▇▊ ▍▊ ▊▄▌ ▄▋▌▆ ▆▄ ▋▊█▅ ▅▍▍▊ ▆▋ █▋▅▊ ▍██▊ ▇▊▊ ▋▆▅ █▉▆▌▆
2 Years Ago
▅▋▄ ▆▆▇▊▉▊▋▋█▌ ▅▆███▄▌▆█▅▅ ▊▉▉▇▄▄▇▋▅ ▅▊ ▆█▍▋▄▌▋ ▆▍▅▍▍ ▆▍▊ ▉▍▇▍▋▋▉▍ ▊▊ ▋ ▇█▉█▍▇▋▉▄, ▍▉▊ ▄▍█ ▅▆▍ ▊▊▇ ██▉▇▇▆▇▍▊▉ ▇▄▆▉▇▊█ ▆▊▆▊▌▊▍ ▇▇ ▍▇▉▇ ▍▍▄ █▍▄. ▄▅▊▅▇▉▇█▅ ▉▋█▄▉ ▋/▋▍▇▊▉ ▋▉▄▍▆ ▄█▇▊▇▄▌ ▊▆▊▇▊▉▍ ▅█▆▌▋▉▉.
2 Years Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat
2 Years Ago
V2 lighting prefab
2 Years Ago
▄▉▇▇█▌▌▉ ▅▇▋ ▇▄▄█ ▍▌▍ ▍▆▊█ █▋▆▍▅ ▌▍▌▌▊▉▄ ▆▄▅▆ ▄▋▋▊▍█▄█▉▅▉ ▅▄▅ █▅▍▊▄▉▅█ ▋▄▉▇ █▄▋▄▌█▋▉▌ ▅█▍▉▍ ▊▋ ▇ ▍▇▌▌▊▆ █▄▊▍. ▊▅▊▄▋ ▅▊▄ ▄▊▉▇▅▇█_▇▆▊▍▅ ▄▌▇▄▋ ▊▋ █▋▌ ▇▍▅█▅█.▆▅▋▌ ▌▍▊▄▌▊ ▆█▇▇▍ ▋▅▉▍▌▋, ▉▇▄ ▇▅ ▆▅▇ ▉▅▊▆▄▄▅ ▌▄▆▅▅▇▅▄█▆▅ █▍▉▌▊ ▉▇▋
2 Years Ago
Ping sfx now fall under the game sounds audio slider
2 Years Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
2 Years Ago
poster support for cl_leveloverview
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
2 Years Ago
Missing shelved change.
2 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from main
2 Years Ago
Merge from serverlist
2 Years Ago
Add a convar to hide the nexus tab on the server browser
2 Years Ago
Prefabs being migrated to new format in a separate commit
2 Years Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout
2 Years Ago
Another code fix
2 Years Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
2 Years Ago
Code fixes of converter
2 Years Ago
Convert DeployGuide to Graphics.DrawMesh() only to find out it's only used for codelocks Start converting ConstructionPlaceholder over instead Getting ready to convert all InstancedMeshFilter to be applied to every MeshRenderer instead of "one InstancedMeshFilter per prefab"