198,747 Commits over 4,140 Days - 2.00cph!
fix for cave_large_hard through terrain around cenote - added rocks
fix for cave_medium_easy through terrain - added rocks
Fixed dressing clipping in link-stairwell-b-1200
Fixed collision accuracy at back of excavator, filled the room there to block LOS
UI/menu changes for take only mode.
cherrypicking
84563 - fixed gaps in SC skin floor triangle
Fixed hole in wood tier doorway
merge from TugboatDoorDeployFix
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
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Fixed a crate blocking players on the small oilrig docks
▊▋▌▇▄ ▇█▉▊ -> ▊▇▅▇▊▄█▉▇▋▅▇▇▆▉▍▍▆▆▋
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fixed gaps in SC skin floor triangle
merge from TugboatDoorDeployFix
merge from tugboat_tube
merge from DroppedItemCollisionFix
merge from tugboat_push_limit
merge from Water5BoatsFix
merge from TugboatDecayIndoors
https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
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Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
Exhaust & damage states WIP
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▅▋▄ ▆▆▇▊▉▊▋▋█▌ ▅▆███▄▌▆█▅▅ ▊▉▉▇▄▄▇▋▅ ▅▊ ▆█▍▋▄▌▋ ▆▍▅▍▍ ▆▍▊ ▉▍▇▍▋▋▉▍ ▊▊ ▋ ▇█▉█▍▇▋▉▄, ▍▉▊ ▄▍█ ▅▆▍ ▊▊▇ ██▉▇▇▆▇▍▊▉ ▇▄▆▉▇▊█ ▆▊▆▊▌▊▍ ▇▇ ▍▇▉▇ ▍▍▄ █▍▄. ▄▅▊▅▇▉▇█▅ ▉▋█▄▉ ▋/▋▍▇▊▉ ▋▉▄▍▆ ▄█▇▊▇▄▌ ▊▆▊▇▊▉▍ ▅█▆▌▋▉▉.
Reduce chance of player getting killed on inner tube when colliding with a tugboat
▄▉▇▇█▌▌▉ ▅▇▋ ▇▄▄█ ▍▌▍ ▍▆▊█ █▋▆▍▅ ▌▍▌▌▊▉▄ ▆▄▅▆ ▄▋▋▊▍█▄█▉▅▉ ▅▄▅ █▅▍▊▄▉▅█ ▋▄▉▇ █▄▋▄▌█▋▉▌ ▅█▍▉▍ ▊▋ ▇ ▍▇▌▌▊▆ █▄▊▍. ▊▅▊▄▋ ▅▊▄ ▄▊▉▇▅▇█_▇▆▊▍▅ ▄▌▇▄▋ ▊▋ █▋▌ ▇▍▅█▅█.▆▅▋▌ ▌▍▊▄▌▊ ▆█▇▇▍ ▋▅▉▍▌▋, ▉▇▄ ▇▅ ▆▅▇ ▉▅▊▆▄▄▅ ▌▄▆▅▅▇▅▄█▆▅ █▍▉▌▊ ▉▇▋
Ping sfx now fall under the game sounds audio slider
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
poster support for cl_leveloverview
Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
merge from building_skins_3
Add a convar to hide the nexus tab on the server browser
Prefabs being migrated to new format in a separate commit
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components
Refactor existing code to work the new component data layout
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
Convert DeployGuide to Graphics.DrawMesh() only to find out it's only used for codelocks
Start converting ConstructionPlaceholder over instead
Getting ready to convert all InstancedMeshFilter to be applied to every MeshRenderer instead of "one InstancedMeshFilter per prefab"