130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Condensed check down to just checking if there are any markers - not bothering about active state
 
                
                
                
                
                
             
         
        
            
            
            
                
                compound level flow update (rooftop rope bridges)
 
                
                
                
                
                
             
         
        
            
            
            
                
                netting_b texture set
rope bridges set WIP models
 
                
                
                
                
                
             
         
        
            
            
            
                
                decal layer 1 for graveyard fence
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked rope ladder wind adherence (lower)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item drop player remains placeholder models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented shelter markers persisting between servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized another 90 textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▌ ▅▍▆▊▌▄ ▍▆█▇▉▍▆▆ - ▉▅▌▅'▄ ▍▆▍▆█ ▍▋▊▊▌▆▌█▆▍ ▇▊▆ ▆▇▋▍█▅▄ ▊▆▅▇▊▊▉.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chanfed backpack icons to HQ compression
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Twitch Drop Render scene updated with test scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from 3p_speargun_offset_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from teleport2marker_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mesh-memory-review
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from 3p_eject_shell_fx_missing_weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from analytics_more_gpu_info
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▌▆▉ ▅▆▆▆█▇█ ▉▊▌▍▊▆▉▍▄▇▅ ▅▋█▊▊▇▅▅▋▄ ▇█ ▆▌▋▋▅▉▍ ▉ ▇▇▌ ▅ (▆▄▅▊▆/▍▍▋▋█)
▊▉▄█▊▍▄ ▆▉█▆▅▉▄▍ ▉▇█▅▌▋▌▌▆▇ ▊▆█▍▋▅▉▊▌▆ ▅▊ ▋▍▄▉▄▌█ ▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▉▍▋▇▄▅ ▋▇▌▅▍ ▋▍▍▉ ▊▍▇ ▆▅▊▍▋▄▍▊ ▇█ ▉▊▍▅▅▄▍_▄▍▉_▅ ▅▄▉▉▊▋▌▅▇▅ (▌▅▌ █▇▌▉▅▋█ ▇▌ ▇▌▆▆ ▋▊▍▍█▋▇▅▄ ▅▄▇▅▆▅█▍▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▆▉▍ ▅▋▆▆▉ █▆▄█ ▆▍ ▆▇▇▌▄█ ▋▇▍▆▋ ▋▅ ▊▆▊ ▋▅▊▍▆ ▆▇▊█▋▄█ ▅▌█ (▅▆▄▋▊▅ ▆▅▉'█ ▌▊▊ ▇▍▅▉▆▋█▍▋▆ ▊▍▍▋█▆█ ▆▆▄▌▊█ ▅▍▉▉▉▍ ▅██▊▋▆█▊█▅▇, ██▇▍▇▋ ▋█▌▌ ▅▅ ▉▉▌ ▋▉▍▊▊ ▆▍▄▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use a pooled list for triggersOnDeath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add UNITY_EDITOR area in Buoyancy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show paddle tutorial prompt the whole time the player is in the kayak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix diving tanks replacing backpack when picked up (ideal slots tedious)
Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up
Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> CorpseParentingFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge NewRagdollImprovements -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more placeholder cinematic stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> CorpseParentingFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Realign cinematic entity in protobuf so it doesn't collide with metal detector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from texture-memory-review2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protobuf, reapply planner changes, manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework into a standalone component ViewmodelCameraAnimation
Applied to paddle viewmodel for testing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Layout changes
Broke scroll view
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skip_death_screen (admin only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from server_noconsole
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from train_tunnels_railing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from steam_friends_null_check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die