241,481 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Load svg from filesystem
1 Year Ago
Few more fixes
1 Year Ago
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
1 Year Ago
Small timing fixes.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fix index out of range error on a specific spraycan colour
1 Year Ago
ShaderGraph: Refactor NodeResult
1 Year Ago
Checkin desk -Added colliders and LODs -Created a prefab -Tweaked vertex painting
1 Year Ago
Skull trophies show streamer name Fix editor creating skulls that had normal name & streamer mode both set to streamer name Skull trophies update to streamer mode if streamer mode is enabled at runtime
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added
1 Year Ago
Fix skull give notices not using streamer mode outside of the editor
1 Year Ago
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merge from main -> streamer_mode_skull
1 Year Ago
Modal popup cleanup Start cleaning package information popup Fix grab dragging not working unless the style was defined inline ! Package information popup cleanup
1 Year Ago
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1 Year Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
1 Year Ago
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merge from main
1 Year Ago
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merge from main
1 Year Ago
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1 Year Ago
Add `repair_inventory` convar to repair all items in inventory
1 Year Ago
Support viewing the ragdoll of a player if they die during deathcam
1 Year Ago
`infinite_ammo` convar will also prevent condition loss of weapons & tools
1 Year Ago
Final atlas files. Scene backup
1 Year Ago
`reloadweapons` will also work on flamethrower & water guns
1 Year Ago
Initial mask-image implementation https://files.facepunch.com/alexguthrie/1b1711b1/sbox_YDcpSIrUj9.png Mask-mode property, supports luminance & alpha
1 Year Ago
Fix infinite ammo for rocket launcher, apply to flamethrower & water gun
1 Year Ago
merge from main -> infinite_ammo_convar
1 Year Ago
ShaderGraph: Fix vec2, vec3 and Color components compiling as constants
1 Year Ago
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1 Year Ago
Enable showing bag quota for bed & towel items too
1 Year Ago
Cache list of sleeping bags per player on the server & network to clients Show current bag quota in item amount when placing bag Can disable showing bag quota in item amount by setting `bag_quota_item_amount` false Can set `max_sleeping_bags` to -1 to disable the toasts & bag limit Codegen https://files.facepunch.com/jakerich/1b1711b1/oarP1RLiz1Kwy2D1.mp4
1 Year Ago
merge from main
1 Year Ago
merge from vending_overstack_fix
1 Year Ago
Simplify cubemap priority calculation
1 Year Ago
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Leave lobby by pressing cross in navbar Packagecard primary clicker is just the image Leave game button Package card pointer
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