241,489 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
1 Year Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago
Leaderboard backup, run #3034
1 Year Ago
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
1 Year Ago
Setup Handmade Shotgun Shell Ammo Box World Model Prefab Added Handmade Shotgun Shell Ammo Box World Model Materials
1 Year Ago
Flag enabled in standalone on shipping container skin
1 Year Ago
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1 Year Ago
Setup Handmade Shotgun Shell Ammo Box Folders Added Handmade Shotgun Shell Ammo Box Model Variations
1 Year Ago
merge from main
1 Year Ago
merge from keycard_durability_fix
1 Year Ago
merge from unlockall_safeguard
1 Year Ago
merge from main
1 Year Ago
Update complex shader
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
Upped death cam FOV
1 Year Ago
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1 Year Ago
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1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
WIP painting
1 Year Ago
Make EditorMainWindow default layout more readable, uses a raw string literal
1 Year Ago
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
1 Year Ago
Update README.md
1 Year Ago
Auto-add widgets created thru DockManager.Create<T> to dock
1 Year Ago
TryCreate throws exceptions so we'll just make it Create instead
1 Year Ago
merge from main
1 Year Ago
First person: changed bindPose to have its height zeroed out (such that camera height = 0), like in the punching animation set
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from infinite_ammo_convar
1 Year Ago
Fixed being able to move pickups around with projectiles
1 Year Ago
Handle copy/move when dragging from file explorer
1 Year Ago
zapper unit zapper sfx Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Give grenade projectile some drag
1 Year Ago
Refactor projectile system to match FP4
1 Year Ago
When creating widgets by type, pass "this" dockmanager in constructor args instead of calling SetParent manually later Make widget creation error messages more helpful
1 Year Ago
Fixed corpse & skull not having name hidden in streamer mode
1 Year Ago
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1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
merge from main -> infinite_ammo_convar
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
adding tree model/mat/texture, tweaked bullet orientation, reduce textures size
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
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