130,557 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Move some code away from UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from neon_sign_stacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hostile_countdown_tooltip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from vm_boneknife_throw_release_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                merge from weaponrack_instruments
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from burst_module_size_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hammer_repair_cost_comp_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from chainsaw_sleep_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from loot barrels fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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▍█▆█▌▉ ▅▇▍▌█▉ █▄█▉▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.industrialTransferStrictTimeLimits convar
Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs)
Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ping all of the building blocks that need to be upgraded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc)
Added more help and context to the upgrade base mission
 
                
                
                
                
                
             
         
        
            
            
            
                
                all ref models for twitch drops render scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Processed textures as forced by Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added texture preprocessor to disable crunch by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▄▍▊▊▍ ▉▌▇▇█▅▇▊▅▍ ▉▆██▉▄▌▄ ▅▊ ▅█▌▌_▊_▊▌▆█▅▍ ▊▆█▆▊▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings
Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating
Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                City hall exterior greybox update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Shutdown HTML after VGUI
Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit
Fix crash when prop_door's have no model
Added titles to disconnect messages based on the message source
Delete unused bugreporter.dll files
Delete unused sixense dlls
Delete unused headtrack_oculus dlls
Exclude unnecessary files from dedicated servers on windows
Added "quit keep_players" option to not force disconnect players
Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed layout issues with scrollbar and scrollrect
Setup proper padding for inside vendor listings
Hide scrollbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added out of stock colour support.
Added scrollable single vendors
Added scrollable all vendor listings
Modified single vendor UI prefab
Adjust layout again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only network contents of backpack to the player wearing it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped vendor list to be a dictionary.
Clear vendor list on press of new marker.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tweening to vendor list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slimmed down icons and text. Thinned divider.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redone colouring and layout on single vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. edited crossbow holster position on entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Second fix attempt for PostProcessLayer material error when joining a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player shown toast if machine has no sell orders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented vendors list from being null
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recent textures to HQ when applicable