198,722 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
2 Years Ago
Don't parent NPC players to tugboat
2 Years Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
2 Years Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
2 Years Ago
Apply seamless cubemap hack from VDC
2 Years Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
2 Years Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
2 Years Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
2 Years Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from main
2 Years Ago
merge from steam_auth_analytics
2 Years Ago
Add post culling job to count number of meshes in output
2 Years Ago
phrases
2 Years Ago
Fixed shared abyss strings
2 Years Ago
Don't apply mounted length modifier to cloth for standing poses
2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
2 Years Ago
Fixed broken river shader when water reflections were set to 0
2 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
2 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
2 Years Ago
Make ents.GetMapCreatedEntity shared
2 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
2 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
2 Years Ago
improved brick ramps gibs
2 Years Ago
old tv lods and prefab
2 Years Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
2 Years Ago
Deleting window.bars brick version as not needed
2 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks
2 Years Ago
Grab 2021 fixes
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Convert rocks
2 Years Ago
See if instanced rendering will work with world prefabs (rocks)
2 Years Ago
FT S2P
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
merge from main
2 Years Ago
Also remove MeshFilter & every RendererBatch
2 Years Ago
merge from main
2 Years Ago
Missed files
2 Years Ago
network++ Phrases Typo fixes
2 Years Ago
merge from combat_knife_mission_fix
2 Years Ago
Add `StripChildren` component to all building block prefabs
2 Years Ago
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
2 Years Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Merge from main
2 Years Ago
Subtracting the subtract of 84325 (merge conflicts)