241,503 Commits over 3,867 Days - 2.60cph!
fixing some roof top line prefab issues with shipping container skin
Leaderboard backup, run #3000
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen
Double resolution of wooden signs to match painting signs
Merge from hackweek-chat-emoji
Add some padding to the bottom of the emoji picker
Add groups to client settings, support in ObjectEditor
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Proper hover style for own scoreboard row
Work on re-adding ClientSettings
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Final tweaks now that the screenspace camera code feature is in.
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coin model
xp floaters
tweak xp coin sizes/colors
Generate triangle lists for all lods
Revert to uncompressed vertices because it totally broke map compiling
Remove On Escape Button spam
Fix map build dialog hanging with too many asserts
Leaderboard backup, run #2976
Return scoreboard to hold for open
Add BBox Rotate and Transform because I'm always needing it
Only look for DevCamera and control HUD visibility from RootPanel
Create trace data for procedural meshes
Fix back of stairs primitive builder
Use award system to show big notification that the game is over
Add PlayerDeathCamera, switch to it when running DeathCam.Show
Don't clamp ammo count on HUD
Fixed ammo count being fucked
Fixed crash on deleting an Sdf2DWorld
Fixes sboxgame/issues#3276
Iterate on virtual texture API, get allocations working
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
Allow more control over SDF layer quality
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Remove "RayTracingEnvironment has leaked" stuff
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Don't set the model's trace object structure up on creation, set it up when it's going to be used
Leaderboard backup, run #2952
Enable mesh tracing in game
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