241,500 Commits over 3,867 Days - 2.60cph!
Make entity properties more resilient against EyePos issues
garrysmod-issues/issues/5462
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
WIP use Sandbox.Diagnostics.Logger for hotload
Failing test for #1007
WIP use Sandbox.Diagnostics.Logger for hotload
Fix Gizmo.Draw.SolidCircle transforms
Hook up managed types names to native dock manager
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd
Squashed commit of all the asset browser drag/drop stuff
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Remove unused InfoPanel string table
Hide autocomplete on escape
Clean up autocomplete internals
Hammer: display download progress of cloud assets using gizmos
Can publish shaders & shader graphs
Updated index buffer creation
Consolidate convar bindings/remove unsued
Clean up console binds
Remove support ConCmd overloads
Don't allow managed convars to stomp native, or menu convars. Warn and ignore if creating convars with the same name.
Merge branch 'master' of sbox
Update ProjectConfig.Ident MaxLength (16 -> 32)
Upped asset ident max length (16 -> 32)
Hammer undos for sndscape and sound drops
Hammer: cloud materials don't stick to everything they've hovered, and can be undone now
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Added USP (from sbox game)
Migrate usp over to sbox-assets to upload to asset party
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tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
History API for Hammer
Hammer: add undos for asset.party models & dragged entities
Restrict WebSurface to non-local http + https requests
merge from shoot_outside_safezone_fix
Fixed placement issue.
Recreated test save to be compatible with latest proto.
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merge from lod_level_display
merge from recycler_animated_v2
merge from query_port_connect
Updated item ID handling to work with new main chainges.
Codegen.
merge from modding_prefabs
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
merge from main (test, had to resolve a bunch)
fixing some roof top line prefab issues with shipping container skin
Leaderboard backup, run #3000