241,509 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Meshlet bounds calculation, re enabled frustum culling
1 Year Ago
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1 Year Ago
Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.
1 Year Ago
Added TexCoordSize material property, fixed duplicate collision mesh faces Added a little demo game for the 2D SDF stuff
1 Year Ago
killscientists kills tunnel dwellers too
1 Year Ago
Sidebar Styles Avatar Component
1 Year Ago
name tag info improvements
1 Year Ago
Added better Clustering method back. Fixed crash.
1 Year Ago
Initialize project using Create React App Initial Styles Header Styles
1 Year Ago
Game over screen
1 Year Ago
Fixed the most awful chat field UI bug.
1 Year Ago
Add Material.Attributes Add RenderAttributes.GetTexture Store ITextures by their pointers, so we can avoid recreating Texture objects when retrieving from native
1 Year Ago
Clear the display in the round results and game over states
1 Year Ago
Use DX11.2 render device ( Min Windows 8.1 ), start implementing methods to do virtual texture mappiing
1 Year Ago
Tidied up cluster generation, fixed bugs and speed up.
1 Year Ago
updated building
1 Year Ago
Scene object m_tags start at 3 Remove debug output
1 Year Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit LOD setup for simpledress_black and _blue fix lighthelper treating unrelated entities as lights, fixes slowdown on compile tools_sprite shader: can use in standard mode Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too Add support for data URI (inline) images Make volumetric fog perfomance much better with area lights Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive) SceneSunLight transform sets the correct direction now adjusted oil_drum_explosive albedo Merge vertices in PolygonMesh Merge branch 'master' into mesh-tracing
1 Year Ago
Add tags to map created world sceneobjects Sceneobject tag filters work
1 Year Ago
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1 Year Ago
Allow Texture.Update to update subsections and multiple times per frame (!) Add Texture.Update versions to set a pixel and rect
1 Year Ago
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1 Year Ago
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1 Year Ago
AI generated logo
1 Year Ago
Made Standard Board a map asset not an addon
1 Year Ago
clustered culling test
1 Year Ago
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off. Added AIArenaNameTag, shows the NPC gameobject/type above their head. Tweaked position of AI state display text.
1 Year Ago
Update README.md
1 Year Ago
Add standard board
1 Year Ago
Update shdrgrph to use generated vtex....
1 Year Ago
Fix background, add loading animation
1 Year Ago
more sfx, etc
1 Year Ago
Each layer can have a different quality
1 Year Ago
tweaks and levels
1 Year Ago
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1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
Merge from hackweek-chat-emoji Protocol++
1 Year Ago
Added arena specific Scientist prefab/ai design/setup. Added it to arena spawning UI. Manifest.
1 Year Ago
Move SceneWorld.TraceRequest to Sandbox.MeshTraceRequest
1 Year Ago
Can now leave front / back / cut materials as null to skip generating the respective geometry
1 Year Ago
Added LineSdf Fixed collision mesh of offset layers
1 Year Ago
Added Sdf2DMaterial.Offset Useful for background layers
1 Year Ago
Chunk physics shapes now belong to the Sdf2DWorld
1 Year Ago
Leaderboard backup, run #2928
1 Year Ago
Merge from main
1 Year Ago
Auto complete suggesstions can now be clicked on
1 Year Ago
MenuPanel - set visible class inside OnVisibilityChanged, check for E key as well to close
1 Year Ago
Abstract show/hide into MenuPanel for Inventory/Crafting, add escape to hide