241,500 Commits over 3,867 Days - 2.60cph!
Leaderboard backup, run #3024
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
Tweaked spec on a few tiled cubes
White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
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Fixed 9mm eject particle
missing .meta
Fix sleeping bag markers reseting cooldown every time the map is opened
Failing test for #1007
Fixed stack overflow when searching for methods with certain parameter types
Fixes #1007
Fixed building without HOTLOAD_NOCATCH
Fixed stack overflow when searching for methods with certain parameter types
Fixes #1007
Removed some dead code
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
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Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Don't append instance count to window titles
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Update EditorMainWindow default layout to include managed type data
Remove logs, throw errors where appropriate
Delete on close, any existing windows must be valid
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OnCreateDock handles managed types
Add "New Asset Browser" to View menu
Unique cookie keys for asset browser instances, means we can save settings per-window
DockManager.TryCreate public API uses generic type
Clean up creating DockManager widgets based on type name
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future
Re-implement SlowMovement trigger
Make entity properties more resilient against EyePos issues
Re-implement DashRechargePickup on new pickup base
Add MusicBox entity back in, w/ ClientSettings for volume
Fixed another InputActions NRE