126,095 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Added icon for HAB armour item
2 Years Ago
Merge Main -> HAB Armor
2 Years Ago
Converted StandingWeaponRack to use all convex colliders
2 Years Ago
Fixed weapon rack collider being on Default instead of Deployed layer
2 Years Ago
Final prefab & related files
2 Years Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
2 Years Ago
Updated clan table base prefab
2 Years Ago
Clan Table - fixed not all colliders being on Deployed layer
2 Years Ago
Add a method to BasePlayer to add score events to their clan Update clan UI to show total score and score event log Cache the player's IClan instance on the server to make doing clan things easier
2 Years Ago
twitchdrops render scene sheet metal double door setup
2 Years Ago
Fixed HL:S skill configs setting HL2 convars Certain conflicting convars from HLS were given `hl1` prefix Fixed a self induced crash with KillFocus and OnLoseFocus Fixed a crash with text rendering garrysmod-issues/issues/5554
2 Years Ago
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
2 Years Ago
Don't global network parented entities (to fix tugboats)
2 Years Ago
Disable instancing on ice throne chair
2 Years Ago
Subtracting 86646
2 Years Ago
Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
2 Years Ago
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
2 Years Ago
Cherrypick 86650, 86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
2 Years Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
2 Years Ago
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
2 Years Ago
2 Years Ago
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2 Years Ago
Codegen
2 Years Ago
Fix compile errors in 2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
More `#if UNITY_2021` checks
2 Years Ago
2021 server NavMeshAgent tests
2 Years Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
2 Years Ago
Can deploy weapon racks and clan table on tugboat
2 Years Ago
subtracting 86637
2 Years Ago
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2 Years Ago
Merge from 2021 -> global_networked_bases
2 Years Ago
Merge from multidraw -> global_networked_bases/2021
2 Years Ago
Subtract 86589 (mark every building mesh as read/write enabled)
2 Years Ago
merge from default_bp_changes (UI / user feedback tweaks)
2 Years Ago
merge from dof-leaking-fix
2 Years Ago
merge from PvEAllowHurtNPCs
2 Years Ago
Building grade skin components added to blocks prefabs for gingerbread skin
2 Years Ago
Conditional prefabs linkage
2 Years Ago
current state of the scene
2 Years Ago
Gingerbread skin building blocks prefabs setup Zeroed some models offets left
2 Years Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
2 Years Ago
phrases
2 Years Ago
Client compile fix
2 Years Ago
merge from parachute
2 Years Ago
merge from main
2 Years Ago
merge from tugboat_supplydrop_fix
2 Years Ago
some missing file
2 Years Ago
server cull tag to stairs landing art in respective prefabs
2 Years Ago
gingerbread wall frame and floor frames models