130,050 Commits over 4,201 Days - 1.29cph!

30 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
30 Days Ago
rock variant updates
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
30 Days Ago
Manifest update, cleanup
30 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
30 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
30 Days Ago
merge from naval_update/island_scenes
30 Days Ago
Renamed deep sea tutorial island
30 Days Ago
New 50 cal bounds
30 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
30 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
30 Days Ago
Fix bone name collisions with my crappy year old tool
30 Days Ago
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30 Days Ago
Merge from naval_missions
30 Days Ago
Reapply monument changes
30 Days Ago
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30 Days Ago
tarp fixes and added new variations
30 Days Ago
Further pivot point and spawn point refinements
30 Days Ago
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30 Days Ago
▍▍▄▍▋▄▍▇ ▉▋▇▍█▄▉ ▅▉▉▌▄ (▆█▇▍▅▆ `▊▋▆▊▌▅▋▊▅▊█.▍▆▌█▌▆▄▄▊▋▅▇▆▋;` ▌█▅▆ █▉▄ ▌▉█▅▅▍▌▅ ▆▌▌▍▊ ▉▇▍ ▊█▆▇'▍ ▉███ "▄▍▍▊ ▊█▋▄█▅▋ █▆▋▇▅▌")
30 Days Ago
Tropical island1 setup
30 Days Ago
Merge from /main/vm chainsaw update
30 Days Ago
Improvised walkway LOD/COL/Prefab progress
30 Days Ago
Random materials
30 Days Ago
Make an actual item for the 50cal turret rather than using an m249
30 Days Ago
merge tropical1_prefab to deep_sea
30 Days Ago
Setup s2p for tropical1, bake the prefab
30 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
30 Days Ago
Bake terrain mesh with LODs for tropical_1
30 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
30 Days Ago
Disabled map in the deep sea
30 Days Ago
Merge from naval_update
30 Days Ago
30 Days Ago
merge terrain to mesh utility into deep_sea
30 Days Ago
30 Days Ago
merge from naval_update/deep_sea/portal_effects
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Merge from boat_building
30 Days Ago
Added a list of prefabs for islands and cities instead of using paths
30 Days Ago
Merge from parent
30 Days Ago
Codegen
30 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
30 Days Ago
merge from naval_update