134,793 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
10 Months Ago
Boomerang prefab information
10 Months Ago
merge from 117546 horse ao texture
10 Months Ago
merge from 117545 horse textures 4->2k
10 Months Ago
Horse Costume AO update
10 Months Ago
Horse Costume Texture and Material Update
10 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
10 Months Ago
merge from jungleupdate
10 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
10 Months Ago
merge from easterinflatablehorsedlc
10 Months Ago
Merge from main
10 Months Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
10 Months Ago
Desal Update
10 Months Ago
test commit
10 Months Ago
Updated Desal Tank Collision
10 Months Ago
Merge from sunkenknife
10 Months Ago
Fixed trying to research sunken knife crashing client
10 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
10 Months Ago
merge form main
10 Months Ago
Set corpse timePlaced when spawning it
10 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
10 Months Ago
Updated Water Treatment Colliders
10 Months Ago
River source prefab minor fixes
10 Months Ago
merge from chickencostume_burstcloth
10 Months Ago
Burst cloth settings tweak
10 Months Ago
Rivers scale up their width faster
10 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
10 Months Ago
S2P Monument
10 Months Ago
Common monument wrong doings
10 Months Ago
network++ save++
10 Months Ago
CraggyIsland Update
10 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
10 Months Ago
merge from art_generic_props
10 Months Ago
merge from sunkenknife 117496
10 Months Ago
Jungle river reeds (reusing old assets for now)
10 Months Ago
River generation improvements
10 Months Ago
ziggurat topology painting improvements, better road connection added
10 Months Ago
Include jungle biome in world config
10 Months Ago
Update nearby vines when a tree respawns
10 Months Ago
Revert chair.static mount pose
10 Months Ago
Moved to /effects
10 Months Ago
Trail ready for mirrored orientation.
10 Months Ago
Fresnel opacity.
10 Months Ago
Even more orientation fixes.
10 Months Ago
Fix vines double spawning when loading
10 Months Ago
Orientation fix.
10 Months Ago
WIP (some temp stuff)
10 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
10 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
10 Months Ago
Improved bone positions so head stays up during run animation