reporust_rebootcancel

158,639 Commits over 4,566 Days - 1.45cph!

50 Days Ago
merge from holsteredwep_chest_armour_fix
50 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
50 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
50 Days Ago
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
50 Days Ago
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
50 Days Ago
enable mipmapping on tiger textures
50 Days Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
50 Days Ago
Squirrel new animation set
50 Days Ago
Added textures for procuderal calf patterns, set up new material.
50 Days Ago
enable mipmapping on polarbear textures
50 Days Ago
visual pass on existing fur materials
50 Days Ago
Apply GrabPass fix to 5 more shaders
50 Days Ago
Bradley Flatbed updates
50 Days Ago
exported nailgun refresh vm anims
50 Days Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
50 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
50 Days Ago
Harbor 2 power grid room
50 Days Ago
Merge from Livestock_animals
50 Days Ago
merge from Seaturtle -> critter_animals
50 Days Ago
fixed the metal detector worldmodel bulb being turned on
50 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
50 Days Ago
- Desaturate unselected slots - Fix dust not showing
50 Days Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
50 Days Ago
merge from locomotive_bell_fix
50 Days Ago
Delete the now unused physics material
50 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
50 Days Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
50 Days Ago
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Rin
50 Days Ago
Construction sockets Relaxed prevent building volumes for easier deployment
50 Days Ago
Merge from render_pipeline_testing
50 Days Ago
Merge from main
50 Days Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
50 Days Ago
Merge from playerboat_wheel_codelock_change
50 Days Ago
Added an option to change the steering wheel code lock for player boats
50 Days Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
50 Days Ago
Merge glass AR motion blur fix
50 Days Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
50 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
50 Days Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
50 Days Ago
- UI tweaks
50 Days Ago
Subtract the subtraction that nuked the navmesh doors
50 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
50 Days Ago
Airfield and Harbor 1 loot rooms
50 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
50 Days Ago
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50 Days Ago
Updated cow, bull and calf with new uv set and LODs.
50 Days Ago
Add support for initiating NPC conversations over telephones
50 Days Ago
Force a depth clear before rendering the GBuffer renderer list
50 Days Ago
Texture Update Bradley flatbed
50 Days Ago
Merge from directional_armour_changes