reporust_rebootcancel

132,050 Commits over 4,262 Days - 1.29cph!

58 Days Ago
Don't spawn tutorial islands in the deep sea
58 Days Ago
Merge from main
59 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
59 Days Ago
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2 Months Ago
Merge from steam_timeline
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
Potential fix for DontDestroyInScene having too many objects
2 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
2 Months Ago
adding small engine gibs / updating prefab
2 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
2 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
2 Months Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
2 Months Ago
Splatting progress
2 Months Ago
merge from fishing_village_collider_fix_fix
2 Months Ago
Reapplied 132483. S2P
2 Months Ago
merge from workshop_filedialog_title -> main
2 Months Ago
Add title text to workshop file dialog, customize for bulk import
2 Months Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
2 Months Ago
oil rig platform lods and collision oil rig foot flat lods and collision
2 Months Ago
▉█▊▋▊▋: █▍▌▇▇▊▋▉▇▆▋ ▋█▅▍▅.▋▅█▊▄ ▆▉▋▆▊█▌ - ▊▉▄▅▍▍█ ▌▉▍▌▊▊▍▇▍▇.█▊▅▉█▋▉▆▍▋▅█▄▄▋ ▅▌▌▌▆ ▉▋ ▉▊▅▊▋▇▌▄▅ - ▌▊█▌ ▄▇▆▆▌▉▌▄ ▆ ▆██▌ ▅█▌▄▉ ▋▋▋▅██▌▍▅█ ▍▉▆▌▉▆▋▌▉ ▊▄ ▊▊▋▆█ ▊▅▌▅▇▅▅▇▍▋ ▅▍ ▌▋█▌▇█ ▄▊▍▊▌▊█ ▊▆ █▉▄▄▍▌▄▌▊▅▍▅▋█▍, ▍▌ ▅▌ ▄▋▅ ▅▇▆▊▊█▄ ▆▆ ▋▊▍▊▋▌▊▅▄▋ ▍▋▋▇▆▆▆▍ ▊▄█▊▊ █▆▇▊▋ <-> ▆▆▉▋█▌▆ ▉▌▋▆ ▄▅▍▋ ▆▋██▍. ▄███▇▆▋, ▅▄█ ██▅▍▌▌ ▆▆ ▇▌▅▋██▋▊▌█▌ █▊▌▌▋: ▊▌▋▄▇ ▅▄ ▄█▇▇▌▌▆ ▅▌ ▄▉▄▊▌▇▄▍▋▋, ▇▆▆▊▌▊▉█▆ ▄▄▅▌▅, ▋▅▆▄▄ ▍▋▉▇▄▇, ▅▋▆▌▇▌▌▇ ▊▋▋▋▌, ▉▋▆▇▄▅▋▍ ▊▍▌▋▅ - ▍▌▋▍▌▍▆▆▋▌ ▆▊▌▅ ▆▋▆ ▇▍█▇▉ ▇▊ █▉▆ ▇██▌█ ▅▅▌▍. ▉▋▍▌█▊▋▌▄▋ ▅▍ █▅█▉▌▇, ▌█▉ ▅▉ ▆ ▊▍▋▇ ▍▌█ - ▋▆▇▅█▇▅▍ ▊▋█▊▊█▇ ▌▇▍▆ ▉▌ ▇█ ██▆▋/▅▉▌█▌▅▆, █▊ ▅▍▍ ▆ ▋█▅ ▊▄▉▌▌▇▄█▇▋▇.
2 Months Ago
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2 Months Ago
▉▌▆▇▋▄ ▉▍▉▊▌▄ ▇▉▍ ▄▍██▇▊▊▇█ ▆█▇▄ ▍▅ ▉▅▊▌▍█▇▌ ▊▌▌▆▇▋ ▋▌▄▌▆▊▄▉ ▅▋▅▌█ ▌▄▇▊▉'▍ █▄ ▋█▉▉▉▊▅▌ ▊█ ▇▆▊ ▊▇██▌▇ ▄▍▍ ▍▊▅▍▉▋▆. ▅▇▇ ▍▊▄██▇▊ ▄▍▊▉▇ ▋▊▌▅▊ ▍▆▊ ▊▇ ▅▌█▍█ ▉▄ ▇▉█▄▄▇▍ ▊▌▍▅▅▆▅▆▇
2 Months Ago
RPG7 - Texture update
2 Months Ago
Finalized spawns.
2 Months Ago
walkway roof tarp collider fixes
2 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
2 Months Ago
edited naval large sails anims
2 Months Ago
undid change in file I don't remember touching (harmless)
2 Months Ago
updated naval anchor animations
2 Months Ago
allocation_reductions -> main
2 Months Ago
code gen
2 Months Ago
allocation_reductions -> main
2 Months Ago
Bugfix: remove false-positive log for deferred player destroy - remove unnecessary override Discovered when spactating a player that constantly toggles invis. Doesn't fix the NRE itself, but further reduces false-positives. Still looking for the root cause Tests: spectated a player constantly toggling invis
2 Months Ago
Preset list capacity on active renderer effects (stops list reallocations at runtime)
2 Months Ago
Stop UI_Hero_Infobox keeping running its update method for no reason when the menu is hidden. Restore the update loop when menu is open again. Saves 40 bytes a frame
2 Months Ago
Merge from boat_building
2 Months Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
2 Months Ago
merge from small_engine_reverse
2 Months Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
2 Months Ago
Stop PostProcessingLayer stealing a whole 1 KB/s This was due to profiling using a formatted string, a very minor mistake that we paid in allocations on every client. - Profiling was using a formatted string in a hot loop - Hide this behind convar: graphics.detailed_postprocessing_profiling
2 Months Ago
switched stair zipline platforms for flat platform ones
2 Months Ago
exported updated 3p rpg skin anims
2 Months Ago
Remove some dead code
2 Months Ago
Fix DLSS breaking with GetTemporary. Pass a texture descriptor struct to ask for a random write texture.
2 Months Ago
Quick cleanup after merge issue
2 Months Ago
Small engine anim code/setup
2 Months Ago
merge from small_engine_reverse
2 Months Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
2 Months Ago
invert rudder control when reversing so it doesn't cancel out