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131,979 Commits over 4,262 Days - 1.29cph!

60 Days Ago
boatbuilding platform anim updates
2 Months Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
2 Months Ago
Fix TerrainMeta NRE
2 Months Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
2 Months Ago
Updating small engine LODs
2 Months Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
2 Months Ago
Merge: from main
2 Months Ago
Merge from boat_building
2 Months Ago
PT boat wall adjust
2 Months Ago
small engine lods and collision updates
2 Months Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
2 Months Ago
Storage room environment volumes on ghost ships is now brighter
2 Months Ago
Raised scattered paper meshes to eliminate zfight on them
2 Months Ago
Removed flickering glass decals from ghost_ships
2 Months Ago
Fixed shifting cover prefab on ghost_ship_b
2 Months Ago
nets ladder volume placement polish
2 Months Ago
SmallEngine fuel compile fixes
2 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
2 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
2 Months Ago
Boat building station anims
2 Months Ago
Merge from parent
2 Months Ago
fixed blockers around FC2
2 Months Ago
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2 Months Ago
merge from naval update
2 Months Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
2 Months Ago
Merge from chippy_optimize
2 Months Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
2 Months Ago
merge from main -> qol_dump_improvments
2 Months Ago
merge from fix_blueprint_itemid -> main
2 Months Ago
Update manifest
2 Months Ago
Revert advanced BP fragment to old item id and apply FreezeItemid label
2 Months Ago
Prevent ItemDefinition from recaulating it's ItemId if the asset has the `FreezeItemId` label - exposing as label instead of bool so people don't actively use this hack
2 Months Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive
2 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
2 Months Ago
Fixed offset rotation
2 Months Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
2 Months Ago
Merge from slots_optimize
2 Months Ago
Fix a prefab id
2 Months Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
2 Months Ago
WIP
2 Months Ago
Compile fix
2 Months Ago
merge from fix_chat_message_logs -> main
2 Months Ago
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2 Months Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
2 Months Ago
Try to fix linux compile error again
2 Months Ago
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2 Months Ago
MeshCull the black out box
2 Months Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry