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142,285 Commits over 4,413 Days - 1.34cph!

60 Days Ago
Aniso setting fix
60 Days Ago
Various light fixture stuff.
60 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
60 Days Ago
Top bleed fix.
60 Days Ago
Scene backup. Light prefab optimizations and tweaks.
60 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
60 Days Ago
Bunny Suit Texture delete
60 Days Ago
Bunny Suit Material and Texture Fixes
60 Days Ago
Lighting stuff.
60 Days Ago
Added a button to toggle open/closed the command list
60 Days Ago
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60 Days Ago
Fix command.GetOverride() NRE when populating the command list
60 Days Ago
Light scene & related files.
60 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
60 Days Ago
thicker/detailed window frames to match apartments around
60 Days Ago
removed introduced allocations
2 Months Ago
moved frameNo+serverTs to NetWrite (main thread set)
2 Months Ago
merge from main
2 Months Ago
pushing scene before merge
2 Months Ago
updated steam id on crypt building skin
2 Months Ago
merge from main
2 Months Ago
merge from main
Rin
2 Months Ago
merge from static_bbs_magnet_fix
Rin
2 Months Ago
merge from bbq_fix_lod_emission
Rin
2 Months Ago
merge from vendingmachine_deploy_fix
Rin
2 Months Ago
merge from fueltank_fix
Rin
2 Months Ago
merge from shipping_containers_optimizations
2 Months Ago
Add highlighted search through the convars (just like settings search)
2 Months Ago
work around RT size mismatch in BiRP water wrapper
2 Months Ago
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2 Months Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
2 Months Ago
merge from io_exploit_fix
2 Months Ago
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2 Months Ago
Fixed vending machine deploy regression
2 Months Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
2 Months Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
2 Months Ago
Budget the main thread part of navmesh building
2 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
2 Months Ago
naming conventions, small tweaks
2 Months Ago
manifest, bounds fixes, guide fixes
2 Months Ago
apartment wood stove
2 Months Ago
Loadouts tab baseline
2 Months Ago
updated item definition on bunny suit
2 Months Ago
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2 Months Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
2 Months Ago
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2 Months Ago
exported latest salvaged axe v model anims
2 Months Ago
Fixes
2 Months Ago
Updated BunnySuit
2 Months Ago
Updating krieg backpack skinning and burst cloth