reporust_rebootcancel

153,775 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Updating m92 viewmodel mesh
2 Months Ago
merge from snapping_bind
2 Months Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
2 Months Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
2 Months Ago
Update: BasePlayer - don't mutate own model state on save We modify the copy as we send it, and the original value should be modified on every tick, so should be safe Tests: none, trivial change
2 Months Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
2 Months Ago
merge from snapping_bind
2 Months Ago
Added snapping to the keybinds menu
2 Months Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
2 Months Ago
First pass on adding events to cover apartment and shop usage
2 Months Ago
merge from cui_updates
2 Months Ago
Fix for Tooltip references breaking on Jenkins builds
2 Months Ago
Fixed no domain reload editor topbar button disappearing constantly
2 Months Ago
merge from defaultbinds_fix
2 Months Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
2 Months Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
2 Months Ago
Added information sign in airfield tower to explain the computers drop logic
2 Months Ago
set up material randomiser for spray
2 Months Ago
merge from main
2 Months Ago
Calf initial setup
2 Months Ago
Hooked up testing patrol path Update walk states
2 Months Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
2 Months Ago
New LIvestockAnimal class, Cow now derives from that
2 Months Ago
Merge from skin_randomiser
2 Months Ago
Some checks
2 Months Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Months Ago
Add gradients for rust utk, add them to timeline/options panel
2 Months Ago
Merge from attachment_fx_fix
2 Months Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
2 Months Ago
Fix puppets not compiling in client-only mode
2 Months Ago
merge from shield on back
2 Months Ago
Turn shield on back into a bind
2 Months Ago
merge from shield_on_back
2 Months Ago
...don't allow for toggling it too quickly.
2 Months Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
2 Months Ago
Merge from bag_compass_marker
2 Months Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
2 Months Ago
game_room_dlc -> main
2 Months Ago
Increased stack size 10 > 20
2 Months Ago
Disable gestures on roundabouts/swings
2 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Months Ago
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2 Months Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
2 Months Ago
update from main
2 Months Ago
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2 Months Ago
Phrases
2 Months Ago
merge from steaminventory_nre_fix
2 Months Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
2 Months Ago
2 Months Ago
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