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112,239 Commits over 3,928 Days - 1.19cph!

6 Months Ago
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6 Months Ago
Fix wolves going very fast
6 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
6 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
6 Months Ago
Convert fsm to component
6 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
6 Months Ago
Add initshared and destroyshared to entityComponent
6 Months Ago
player model preview handling mountpoint rotation
6 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
6 Months Ago
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6 Months Ago
removed dead code
6 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
6 Months Ago
ue_canyon_b meta
6 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
6 Months Ago
fixed rotations on jutting cliffs prefabs
6 Months Ago
Menu UI changes
6 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
6 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
6 Months Ago
temp prefab so we can work on the same scene
6 Months Ago
Simple monuments now registered with tools rather than just groups
6 Months Ago
More merge fixes
6 Months Ago
Refactoring, better deployment checks
6 Months Ago
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6 Months Ago
Merge from Underwater_divesites for latest art changes
6 Months Ago
Merge from temperate_cliff_rework for latest art changes
6 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
6 Months Ago
purge old weekly skins and add new ones
6 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
6 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
6 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
6 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
6 Months Ago
Imported UnitySteer
6 Months Ago
Little bit of a start on making a framework for the King to have racing AI
6 Months Ago
New mesh arrow in the HUD points to next target race waypoint
6 Months Ago
6 Months Ago
Race event starts correctly
6 Months Ago
merge from main
6 Months Ago
More colour options
6 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
6 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
6 Months Ago
Handle null and empty results in GetItemDefinitionsWithPrices
6 Months Ago
Added bulb string lights
6 Months Ago
New WaypointRace type
6 Months Ago
Added monument blacklist to world config as well as map tools
6 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
6 Months Ago
Minor fix
6 Months Ago
WaypointRace uses Vector3 instead of Transform
6 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
6 Months Ago
Fixed conversation ending too early
6 Months Ago
The King gets in his car when the race starts. New NPCMounter entity.