reporust_rebootcancel

126,738 Commits over 4,109 Days - 1.29cph!

4 Months Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
4 Months Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
4 Months Ago
Parent merge
4 Months Ago
Updated crocodile, panther and tiger prefab info with avatar icons
4 Months Ago
Avatar icons for tiger, panther, crocodile and snake
4 Months Ago
Make vine swinging trees immortal
4 Months Ago
Still broken looking but slightly less broken looking vine visual
4 Months Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
4 Months Ago
Merge from upload_icons_range
4 Months Ago
Added eyelid skin weights to heads that didn't have any
4 Months Ago
Merge from main
4 Months Ago
Playground.player scene updates
4 Months Ago
Player seed updates
4 Months Ago
subsurface, more shader params, and experimenting with reflective glow
4 Months Ago
Remove reclaim toast prompted when you respawn
4 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
4 Months Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from vram_budget
4 Months Ago
Disable texture streaming for ground_plants
4 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
4 Months Ago
Player seed updates
4 Months Ago
merge from ownerid_fixes
4 Months Ago
Set owner id of spawned vehicles and hot air balloons
4 Months Ago
Set ownerid of siege tower draw bridges
4 Months Ago
Set owner id of siege weapon spawned by constructable entities
4 Months Ago
Rotation of boomerang wm
4 Months Ago
removed old temp hatchet mesh from .entity prefab
4 Months Ago
eye shader beginnings (parallax iris and two layer specular)
4 Months Ago
Added AO to MP5 material
4 Months Ago
merge from high_walls_skins
4 Months Ago
Tweaked adobe gate door controller sockets again
4 Months Ago
erosion tuning and fixes
4 Months Ago
merge from high_walls_skins
4 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
4 Months Ago
merge from cinematic_export_pipes -> main
4 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
4 Months Ago
Add editor tool to export selected industrial pipes as a prefab
4 Months Ago
Plugged AO into Spinning Wheel materials
4 Months Ago
Boomerang world model rexport
4 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
4 Months Ago
Desal Update
4 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
4 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
4 Months Ago
Missed files
4 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
4 Months Ago
merge from copy_paste_clientside_fixes -> main
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard