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138,671 Commits over 4,352 Days - 1.33cph!

28 Days Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
28 Days Ago
merge from searchlight_worlddirection_fix
28 Days Ago
Fix searchlight not working correctly on boats
28 Days Ago
merge from boxes_dlc
28 Days Ago
glass_mat too
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
28 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
28 Days Ago
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
28 Days Ago
merge from main
28 Days Ago
fix boxes not updating on clear authing
28 Days Ago
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
28 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
28 Days Ago
Fix "navmesh ready" log spam
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
28 Days Ago
merge from store_fixes_feb
28 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
28 Days Ago
Added currency font to the bundles
28 Days Ago
merge from naval_update/io_boats
28 Days Ago
Skinning update for wood armour gloves
28 Days Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
28 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
28 Days Ago
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28 Days Ago
Can't use the wiretool while swimming
28 Days Ago
Merge from skin_access_improvements
28 Days Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
28 Days Ago
comps box - lod update
28 Days Ago
merge from main
28 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
28 Days Ago
merge from doors_placingthroughwalls_fix
28 Days Ago
Merge from main
28 Days Ago
merge buoyancy_fixes to main
28 Days Ago
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28 Days Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
28 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
28 Days Ago
Fixed Gibbable NRE introduced in 144214
28 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
28 Days Ago
merge from gibbable_skins_fix
28 Days Ago
Fixed BBQ and garage door gibs not being skinned
28 Days Ago
merge cannon_protection to main
28 Days Ago
- More categorisation - Show resource path if its a place decor component
28 Days Ago
Merge from desctructible_boat_wrecks
28 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
28 Days Ago
some model fixes and conditional polish for low wall corners
28 Days Ago
Hide arrow buttons if we only have 1 gallery element
28 Days Ago
merge from store_fixes_feb
28 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)