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135,511 Commits over 4,324 Days - 1.31cph!

1 Year Ago
More circular test bee particles
1 Year Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
1 Year Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
1 Year Ago
Removed ItemInformationPanel.EligableForDisplay warning log
1 Year Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
1 Year Ago
flameexplosive_effect_alignment_fixes -> main
1 Year Ago
Fixed Flame Explosive splash effect not listening to normal alignment
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse head motion going crazy at low framerates
1 Year Ago
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1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
1 Year Ago
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1 Year Ago
Fixed DLSS server compile errors
1 Year Ago
Merged DLSS/DLAA AMD crash fix into main
1 Year Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
1 Year Ago
tiger ledge attack reexport with no vertical movement
1 Year Ago
wip food anim events
1 Year Ago
Merge from fast_debug_draw (expand character set)
1 Year Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
1 Year Ago
Merge from main
1 Year Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
1 Year Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
1 Year Ago
merge from main
1 Year Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Adding first pass chicken reaction animation
1 Year Ago
merge from flamejet_optimisation
1 Year Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
1 Year Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
1 Year Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
1 Year Ago
More work on jungle ziggurat monument
1 Year Ago
revert_sprinkler_amount -> main
1 Year Ago
Revert changes
1 Year Ago
fix server build
1 Year Ago
fix server build (IndirectUtil)
1 Year Ago
fix server build (FastDebugDraw)
1 Year Ago
remove log
1 Year Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
1 Year Ago
updated chicken coop deploy prefab
1 Year Ago
ghost_sprinklers_fix -> main
1 Year Ago
chicken coop LODs coop hatch custom mesh collider
1 Year Ago
Tie sprinkler on/off state to consumption amount
1 Year Ago
Merge from fast_debug_draw
1 Year Ago
Merge from /main
1 Year Ago
Fix for right forearm issue on eating pie animation
1 Year Ago
Final conversion.
1 Year Ago
Fixed single plant pot pickup and repair pointing to large planter
1 Year Ago
merge from flameturret_optimisation