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121,142 Commits over 4,018 Days - 1.26cph!

40 Days Ago
Set TC corpse protection to immune
40 Days Ago
Set decay of TC corpse to 48 hours
40 Days Ago
Seismic sensor lighting.
40 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
40 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
40 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
40 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
40 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
40 Days Ago
Merge from main
40 Days Ago
Merge from softcore_update New rebase, top level branch
40 Days Ago
Blink controller timings
40 Days Ago
Player seed updates
40 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
40 Days Ago
Merge from softcore_update
40 Days Ago
Merge from deployable_corpse
40 Days Ago
Change the "No reclaim manage for softcore" to a warning
40 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
40 Days Ago
Corpses for storage barrels
40 Days Ago
CLIENT compile fix
40 Days Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
40 Days Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
40 Days Ago
Workbench 1 corpse
40 Days Ago
Update bounds & cost to repair the TC corpse prefab
40 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
40 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
40 Days Ago
Update TC corpse prefab
40 Days Ago
Add corpse prefab to normal TC prefab
40 Days Ago
Update manifest
40 Days Ago
Update manifest (radtown_1)
40 Days Ago
merge from softcore_update -> tc_changes
40 Days Ago
merge from main -> softcore_update
40 Days Ago
Update manifest
40 Days Ago
Small wood box corpse
40 Days Ago
Add TC corpse entity
40 Days Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
40 Days Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
40 Days Ago
merge from world_crossbow
40 Days Ago
rebuilt prefab so arrow mesh shows up
40 Days Ago
merge from premium_startup_fix
40 Days Ago
Fixed incorrect account route parameters
40 Days Ago
merge from main
40 Days Ago
crossbow - fixed arrows not showing in 3p anims
40 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
40 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
40 Days Ago
Player seed updates
40 Days Ago
merge from main
40 Days Ago
performance improvements
40 Days Ago
rug_deployment_fix -> main