reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

59 Days Ago
don't serialize shoreVectorTexture
59 Days Ago
add command to clear report counts
59 Days Ago
merge from projectile_jobs
59 Days Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
59 Days Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
59 Days Ago
WIP handling of trigger parenting between edit/final modes
59 Days Ago
Setup ghost ship entity
59 Days Ago
Friends List colour match to UI + blur
59 Days Ago
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59 Days Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
59 Days Ago
Fix more compile errors
59 Days Ago
59 Days Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
59 Days Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
59 Days Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
59 Days Ago
Fix compile error
59 Days Ago
Reduce icon sharpness as well, looks aliased in builds
59 Days Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
59 Days Ago
Fix navbar onpress colours
59 Days Ago
Clicked by mistake, missing file.
59 Days Ago
Bunch of stability experiments/hacks
59 Days Ago
Clicking off the social page dismisses it
59 Days Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
59 Days Ago
merge from new_menu
59 Days Ago
Compile fix
59 Days Ago
Restored full screen skin viewer controls on weekly skin modal
59 Days Ago
Disabled owned overlay on weekly skins
59 Days Ago
merge from new_menu
59 Days Ago
Dont do it in editor ^ (aha)
59 Days Ago
Fixed ceiling and floor wp pack release date
59 Days Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
59 Days Ago
Fix white flash when transitioning between home menu and others
59 Days Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
59 Days Ago
merge from new_menu
59 Days Ago
Restored button gray gradient style
59 Days Ago
Skin viewer tweaks
59 Days Ago
Fixed skin viewer fullscreen button not working while connected to a server
59 Days Ago
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
59 Days Ago
Fixed settings dropdown going crazy when opened
59 Days Ago
Fixed steam inventory modal not loading correctly for dlcs
59 Days Ago
Merge: from main
59 Days Ago
Fixed map marker color setting not showing color options
59 Days Ago
Fixed soundtrack dlc page errors
59 Days Ago
Fixed AK store tile not redirecting to the right pages
59 Days Ago
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
59 Days Ago
Play styling and adding player count to game modes
59 Days Ago
Fixing finger skinning for player rig update
59 Days Ago
Update test save
59 Days Ago
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
59 Days Ago
Reduced text sharpness, doesnt look good in builds