reporust_rebootcancel

140,459 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fix compile error
2 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
2 Months Ago
Manually merge recast logic with new code
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
merge from main
2 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
2 Months Ago
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2 Months Ago
Try displaying data centre regions instead
2 Months Ago
Meds Box Textures - push attempt nr 2
2 Months Ago
Meds Box - updated colour scheme, icon, gibs, LODs
2 Months Ago
Update rust native dll
2 Months Ago
Fix bad merge
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
2 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
2 Months Ago
Matrix display tweaks.
2 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Only use the fallback if the sample radius was large
2 Months Ago
Remove unecessary trace in SamplePosition fallback
2 Months Ago
Fix compile error
2 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
2 Months Ago
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2 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
2 Months Ago
merge from settingsmenu_export_config
2 Months Ago
Compile fix
2 Months Ago
main -> inventory_commands_streamermode
2 Months Ago
Skin pass for tiwtch underwear
2 Months Ago
Kitchen set 1 material settings
2 Months Ago
merge from workshop_animator_controls
2 Months Ago
fix exports with new animator and fx controls
2 Months Ago
Merge: from main
2 Months Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
2 Months Ago
merging onto my branch, trying to fix local repo problem with missing files
2 Months Ago
Buildfix: add missing SERVER guard
2 Months Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
2 Months Ago
texturing progress - apartment complex monument S2P
2 Months Ago
Adding my test save
2 Months Ago
Merge from stability_test
2 Months Ago
merge from main
2 Months Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
2 Months Ago
Potential fix for "Standing on desks on ghostships tricks the AI"