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132,615 Commits over 4,262 Days - 1.30cph!

2 Months Ago
added underscores to spaces in paintball_gun work files
2 Months Ago
Beenie hat repose
2 Months Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
2 Months Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
2 Months Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
2 Months Ago
Merge from parent
2 Months Ago
Merge from fog_fixes
2 Months Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
2 Months Ago
Fix NRE when spawning deep sea with no cities
2 Months Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deep_sea/billboards
2 Months Ago
Reduced main island billboard default scale, tweaked fog
2 Months Ago
Added a billboard for the main island when you're in the deep sea
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Dont turn the leg animators on for NPCs - its glitchy right now
2 Months Ago
Add PT loot spawning
2 Months Ago
merge from naval_update
2 Months Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
2 Months Ago
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
Fixed somne bugs with scientist boat oil rig manager
2 Months Ago
Mark TC as static
2 Months Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
2 Months Ago
Tweaked deep sea fog
2 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
2 Months Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
2 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
2 Months Ago
merge from cannon_animation_fixes
2 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
2 Months Ago
Set additional entities as static so industrial adapters & codelocks parented are also considered static - furnaces / ovens (exclude BBQ because they open & close) - fridge - lockers - codelocks themselves (was accounting for doors but not the codelocks individually)
2 Months Ago
merge from main -> optimize_reduce_dynamic_occlusion
2 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
2 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
2 Months Ago
merge from extra_tutorial_safety -> naval_update
2 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
2 Months Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
2 Months Ago
Switch index -> i
2 Months Ago
2 Months Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
2 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
2 Months Ago
Fix being able to open farm door from below
2 Months Ago
Merge from naval_missions
2 Months Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
2 Months Ago
merge from fix_impostors_not_deleting -> naval_update
2 Months Ago
Merge from naval_update