reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
60 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
60 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
60 Days Ago
Paintable reactive target deployable on boats
60 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
60 Days Ago
merge from main
60 Days Ago
merge from testrunner_editor
60 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
60 Days Ago
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60 Days Ago
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60 Days Ago
Quick stability hack for testing
60 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
60 Days Ago
Flagged all the prefab tests as TestMethodEditor
60 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from naval_missions
60 Days Ago
Suggested simplifications for performance capture
60 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
60 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
60 Days Ago
Deleting old armoured ladder hatch folder
60 Days Ago
Adding missing anim controller file for armoured ladder hatch
60 Days Ago
Handle damage redirect for boat specific deployables.
60 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
60 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from main
60 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
60 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
2 Months Ago
merge from coconut_collider_fix
2 Months Ago
merge from tc_corpse_preventbuilding_fix
2 Months Ago
Fix tool cupboard softcore corpse missing a prevent building volume
2 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
2 Months Ago
Adding rig for armoured ladder hatch
2 Months Ago
Enabled Read/Write on Coconut Collider to stop error spam
2 Months Ago
codegen again
2 Months Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
2 Months Ago
merge from main
2 Months Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
2 Months Ago
Bypass AI animations again Bypass modular car garage animation
2 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
2 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
2 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
2 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
2 Months Ago
Merge from modular_boats_rw
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from fix_grenade_split_world_skin
2 Months Ago
Merge from coconut_collider_fix
2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
2 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)