reporust_rebootcancel

138,093 Commits over 4,352 Days - 1.32cph!

2 Months Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
2 Months Ago
Merge from io_budgets
2 Months Ago
Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)
2 Months Ago
Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms
2 Months Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
2 Months Ago
Convert steering wheel to MeshLOD
2 Months Ago
Merge from door_alloc_fix
2 Months Ago
Doors no longer allocate on the server when opening and closing (Vehicle blockage test)
2 Months Ago
Merge from cctv_budget
2 Months Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
2 Months Ago
Subtract merge 140855
2 Months Ago
Merge from main
2 Months Ago
WIP on lightup frames
2 Months Ago
Add a null check in TriggerParent.CheckAllParenting
2 Months Ago
Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.
2 Months Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
2 Months Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
2 Months Ago
initial comps box prefab setup. manifest
2 Months Ago
merge from naval_update
2 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
2 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
2 Months Ago
Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.
2 Months Ago
Tests: add basic OcclusionGroup tests - covers both old and new logic Tests: ran unit tests, most fail, only trivial passes. Will resolve tomorrow.
2 Months Ago
Apply the previous fix to the floating cities as well
2 Months Ago
Use temp job allocators for deep water checks
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from artist_dlc_ornate_frames -> parent branch
2 Months Ago
rehide large ornate frame item, fix labels
2 Months Ago
Picture Frames - shutter texture update
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
clear cached easel fix
2 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
2 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
2 Months Ago
added new bed ambiences and wildlife to the islands
2 Months Ago
merge from main
2 Months Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
2 Months Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
2 Months Ago
Uzi Blockout
2 Months Ago
pushing_toast_fix -> main
2 Months Ago
Remove pushing toast log
2 Months Ago
cannon_clipping_fix -> main
2 Months Ago
Apply new cannon values to the camera head animation system
2 Months Ago
Merge from deploy_edit_menu_option
2 Months Ago
wood box game textures updated still wip
2 Months Ago
syncvar_inheritance_fix -> main
2 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
Add more navmesh blocking volumes to oilrigs
2 Months Ago
Fix scientists dying spontaneously when patrolling
2 Months Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.