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139,921 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Detect a winner and show a phrase when they win
60 Days Ago
Numerous bug fixes with the Golf UI
60 Days Ago
Ensure hole UI updates
60 Days Ago
Reserve the first two rows in the ui
60 Days Ago
Ensure golf ball home tee is set
60 Days Ago
Missing physics material files
60 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
60 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
60 Days Ago
Fixed bugs with numbering not changing under certain circumstances
60 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
60 Days Ago
Added delay node Added tooltips on the node ports, shows the type
60 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
60 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
60 Days Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Minor cleanup and comments
2 Months Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
2 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
2 Months Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
2 Months Ago
Added multi selection in the node graph
2 Months Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
2 Months Ago
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
golf tee dressing
2 Months Ago
- Fixed swap to driver popup not working
2 Months Ago
Create item for golf hole bucket - can now place it
2 Months Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
2 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
2 Months Ago
ao tweaks
2 Months Ago
deployable golf tee initial setup
2 Months Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
2 Months Ago
Show phrase when swapping golf club type
2 Months Ago
Ensure mountable dies when dismounting from a ball
2 Months Ago
Missed file
2 Months Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
2 Months Ago
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2 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
2 Months Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
2 Months Ago
Set power node fixes
2 Months Ago
Data cable icon updated
2 Months Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
2 Months Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
2 Months Ago
Add TriggerParent
2 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
2 Months Ago
reduced size of cable heads in the viewmodel
2 Months Ago
set up 3p data cable
2 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
2 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined