reporust_rebootcancel

141,861 Commits over 4,413 Days - 1.34cph!

Rin
56 Days Ago
merge from vendingmachine_deploy_fix
Rin
56 Days Ago
merge from fueltank_fix
Rin
56 Days Ago
merge from shipping_containers_optimizations
56 Days Ago
Add highlighted search through the convars (just like settings search)
56 Days Ago
work around RT size mismatch in BiRP water wrapper
57 Days Ago
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57 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
57 Days Ago
merge from io_exploit_fix
57 Days Ago
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58 Days Ago
Fixed vending machine deploy regression
58 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
58 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
58 Days Ago
Budget the main thread part of navmesh building
58 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
59 Days Ago
naming conventions, small tweaks
59 Days Ago
manifest, bounds fixes, guide fixes
59 Days Ago
apartment wood stove
59 Days Ago
Loadouts tab baseline
59 Days Ago
updated item definition on bunny suit
59 Days Ago
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59 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
59 Days Ago
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59 Days Ago
exported latest salvaged axe v model anims
59 Days Ago
Fixes
59 Days Ago
Updated BunnySuit
59 Days Ago
Updating krieg backpack skinning and burst cloth
59 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
59 Days Ago
Fix incorrect cleanup on load fail
59 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
59 Days Ago
Camping Cooker update
59 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
59 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
59 Days Ago
Bunny Suit item update
59 Days Ago
Bunny Suit setup
59 Days Ago
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59 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
59 Days Ago
Started cleanup
59 Days Ago
fix server build
59 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
59 Days Ago
Fix crash
59 Days Ago
Updating krieg skeleton asset
59 Days Ago
Fixed modular car fuel tank not connectable to anything
59 Days Ago
Add missing lod2 to emission toggle
59 Days Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
59 Days Ago
Remove the placeholder "cancel" menu option.
59 Days Ago
Updating krieg hazmat burst cloth and skinning
59 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
59 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
59 Days Ago
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59 Days Ago
Enabled LZ4 high compression