reporust_rebootcancel

139,834 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
60 Days Ago
Merge: from main
60 Days Ago
Random material changed for no reasons
60 Days Ago
Dragging an input on a wired output replace the connection
60 Days Ago
Changed golf hole files
60 Days Ago
Can drag and drop from a port to another to connect them
60 Days Ago
minigolf ramp 05 (curved)
60 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
60 Days Ago
apartment complex greybox - some demolition on one side of the building
60 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
60 Days Ago
Tightened up horizontal and vertical embrasure colliders
2 Months Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
2 Months Ago
▅▉█▆▌▋▇▉▉▋▅▍▌ ▋▄▉▆ ▌▉▍▄ ▇▉▌▌ ▅▅▆▍▄█▇█▉▇▆ ▅▅▊▇▄▉▌▌▌▅▉▊▄ ▆▄▇ ▅▅▍ ▋ ▄▊█▊▉▄ ▉▉▇▌█▆▇▌█▅ ▅▅ ▌█▉ ▋▍▊▊█▅ ▋▄▄ ▅▇▉▉▅▉▊ ▍▋▄ ▍▇▉ ▄▋▆▆▆▌▌▅▄ ▆▉▆ ▇▊▌▄▅▌▌ ▉▆ ▋▄▊ ▌▊▍█▅█ ▌█▅▆▍ ▌▇▅▍ ▍▅▌▅▅▄ ▆▌ ▍▋▍▊▅▅▌▆ ▇▋▉█▊▌█▄▉▇▄▅▅▊▍ ▊▍▍ ▍▇▇▉▌▊▉▌ ▄▊▆▋▋ ▇▇▍▊▅▌▋ ▆▄▋▌▉▋▍▅ ▊▆▌▆▋▆▆█▌▋ ▌▍▍▌▌▋▋ ▌▊▋▌▅▄▋▌▆▊ ▌▊▉▄▄ ▊▇▅▋▌▄ ▄▉▄▌ ▅▌▇ ▍▋█▅▍▅▋▅▆▇▉▆▅█▉▉ ▇▋▇▋▋▆▊ ▋▅▌ ▋▋▅▊▍▄▅ ▇▍█▆▊▋ ▇▆ ▍█▍▊▉ ▋▊█▍▊▅▌▅ ▊▊▄▋ ▄▄█ ▍▄▉█ █▄▋█▄ ▆▋▄▍█▋ ▋▊▅▉▅▅▆ ▅▍▌▆ ▄▋▇ █▉▊▊ ▍▇▍▍ ▉▅▉▍ ▅ █▊▍ ▄▍▊▌ ▌▇ ▊▉▍▇▊▌▉▊ ▆▄▄ ▅▊▋▄█▍▅ ▌▌▅▍▄ ▅▍▌█▍ ▋▆▇ ▌█ ▄▍▄▋▊
2 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Months Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
2 Months Ago
- Wire up new golf hole - Setup animator - Reset mechanics
2 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Months Ago
Added some new string and logistic network nodes Added zoom in the graph editor
2 Months Ago
Merge from 3p planner animation update
2 Months Ago
Animation fixes and code improvements
2 Months Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
2 Months Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
2 Months Ago
added golf hole bucket thing
2 Months Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
2 Months Ago
Craggy with hackweek junk on it
2 Months Ago
Manifest stuff
2 Months Ago
Codegen
2 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
2 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
2 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
▍▍█▆▍▍▉ ▄█▊ ▌▅▅▉▍▍▇ ▇▊▅▊▆▍▇▉▍▋▌▌█ ▆▊ ▆▋▌ ▌▋▊▄▊ ▋█▍▅ █▅▇▅▌▌ ▅▉▅▇ ▇▊▍▄▊▄▅▋▅▄ ▇▆▍ █▋▅▅▋▇ ▄ █▆▆ ▌▌█▊▊▍▍▆▋█▌▇▅▌▋▍▄█▄▆▍▋▆▅▌█▋▋ █▅▅▍▅▇ ▄▆▅▇ █▋▅▋▉▋ ▄▄ ▉▆█▋▇▉ █ ▍▇▅▊▆▋▆▆▆▌▊▆ ▌ ▆▌▋▉▋▊▍▆ ▄▆▅█▄▌▌█▆▊▋▊▉▅▄▍▊▍▊▆▉▌▍▍▉▆▌▊▉▍▄▋▉▅▌▄▍▅▆▍▇▌▍▅▌▊▇ ▄▌▋▍▌▄▋▋▆▇ ▅▍▌▄▅▍▇▊▄▄ ▇▇ ▍ ▄█▊▊▍▊▌▋▅▍▌▋▌ ▋▄▅ ▋▌▇▊ ▋▋▆▇▍▅▍▊ ▉▌▉▍▋▌▋ █▅ ▇▋▄▇ ▉▄▍▄▆▇▅▇ █▆▆▍▊▅▆▆ ▇▋ ▌▋▆▆ ▆▇▌▄▄▍▉▄█▄ ▆▇▆▊▆▇
2 Months Ago
updated the anim clips of the door closer
2 Months Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
2 Months Ago
Various tundra/arctic biome edits and experiments.
2 Months Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
2 Months Ago
Fixed print node only printing floats Different styling for exec connection lines
2 Months Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
2 Months Ago
various pot plants and pot colour variants
2 Months Ago
Player head seed work
2 Months Ago
Data IO wires can parent to doors
2 Months Ago
▍ ▄▊▌▅ █▌ ▍▍▇█▋▍ ▊▅█▌▅█▅ ▋█ ▉▍▆▊▍▉ ▋▍ ▄▄▉▊█▌▇ ▊█▊ ▍▅▋▅▆ ▇▇█▉ ▄▄▊▆█▉██▊ ▉█ ▉▆▆▍ ▇█▆ ▆▆▆▅ ▆▊ ▌▅▉▊█▊▍▇█ ▄▊▍▇▌▄▄ ▄█▊▄ ▄▅▊▍▌▋▌▄ ▄▆ ▇▍▌▄█▆▍▋▄▍▊▅▄▆▉▄▄▉▅ ▆▅ ▌ █▅▉▊█ ▊▌▊▌▌▆▆
2 Months Ago
▆ ▍▋▇▍▇ ▊█▅▋▆▇▄▄▆▅ ▍▋ ▆█▌▋▇▉▉▅▍▆▋ ▇█ ▅▋█▄▉ ▉▌ ▆▊▉▆ ▋▇ ▊▅▍▇▌▅▆
2 Months Ago
added rock golfballs
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
2 Months Ago
layout and set dressing work on the apartment front yard continued
2 Months Ago
▄▊▅▊▇▇ ▅█▅▌ █▄▉▌▊▅▉▌▄▇▋▋▍▋▋▄▄▆
2 Months Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
2 Months Ago
Merge from main
2 Months Ago
Merge from 3p wallpaper animation update
2 Months Ago
Cleanup old door closer code, open/close anims basic setup