reporust_rebootcancel

139,945 Commits over 4,383 Days - 1.33cph!

60 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
60 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
60 Days Ago
shortened plant prefab names
60 Days Ago
folder reorganisation vol1
60 Days Ago
Golfcart visuals
60 Days Ago
Recommitting name changes to minigolf deployables
60 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
60 Days Ago
Data cable texture polish, updated texture meta
60 Days Ago
Forgot to commit code changes to deployables
60 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
60 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
60 Days Ago
Add blueprint skin to foundation & wall prefabs
60 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
2 Months Ago
Craggy (unsure if I changed anything but commit it for hackweek)
2 Months Ago
Codegen
2 Months Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
2 Months Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
2 Months Ago
Prefabs created so far
2 Months Ago
New code added
2 Months Ago
Show the clan logo on the map marker too
2 Months Ago
CLIENT compile fixes
2 Months Ago
Compile fix - getting ready for aux3
2 Months Ago
Compile fixes
2 Months Ago
Fix golf tee nuking the ball under weird circumstances
2 Months Ago
Detect a winner and show a phrase when they win
2 Months Ago
Numerous bug fixes with the Golf UI
2 Months Ago
Ensure hole UI updates
2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Added delay node Added tooltips on the node ports, shows the type
2 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
2 Months Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
2 Months Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Minor cleanup and comments
2 Months Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
2 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
2 Months Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
2 Months Ago
Added multi selection in the node graph
2 Months Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
2 Months Ago
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
golf tee dressing