reporust_rebootcancel

128,945 Commits over 4,232 Days - 1.27cph!

48 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
48 Days Ago
centered pivot of medical barge
48 Days Ago
merge from cargopath_map_smooth2
48 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
48 Days Ago
Clean codegen
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
48 Days Ago
▌▉▉█▅ ▅▋▆▋█▅▅▄ ▉▄▌█▄▊▋▊ ▅▍▊▇▆▊█▅ ▄▆▌▅█ ▇▍ ▍▉▍▌▅▋▄ ▆▇▆▅▉▉▊▋▊
48 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
48 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
48 Days Ago
Tweaks & inst flips.
48 Days Ago
Polish
48 Days Ago
Ground clutter
48 Days Ago
Merge from main
48 Days Ago
Setup shader params on the terrain mesh.
48 Days Ago
Another fresh attempt at new avoidance logic
49 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
49 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
49 Days Ago
█▄▆▅ ▉▄▆ ▋▍▄▇ ▋▆▆▋▉ ▄▌▉▉█
49 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Codegen
49 Days Ago
merge from naval_update
49 Days Ago
Codegen
49 Days Ago
merge from main
49 Days Ago
merge from cargopath_map_smooth2
49 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
49 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
49 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
49 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
49 Days Ago
merge from cargo_oilrig_path_fix
49 Days Ago
merge from modding_can_throw -> main
49 Days Ago
more progress
49 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
49 Days Ago
Cleanup & spawn fixes.
49 Days Ago
Spawns
49 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
49 Days Ago
merge from fix_sam_site_reload -> main
49 Days Ago
merge from hackweek_crosshair_customization
49 Days Ago
Fix crosshair not getting initialized correctly with the settings
49 Days Ago
▇▅▇█▇ █▅▅▉ ▅█▊▊▆▌▊▋▅▌▅▌_▍▋▉▍_▌▍▉▍▌▌▉▉▌
49 Days Ago
▋▆▆▋▄▌▌ ▊▆▍▆-▇▉▊ ▋▋█▆▋▍ █▅▆▉▊▌▇▊ ▄█▋▋▇▋▆▍, ▋▉▅▋ ▅▊▉█▍█▋▉▌▉ ▋ ▉▇▅▅-▉▍ ▋▅▅ █▅▉▋▆▉▍▌ ▇▋▍▍ ▄▄▌ ▌▊ ▌▊▅▅▌▌▉ ▊▆ ▇▆▊▋▍▄▇ ▄▆▍▄▋▆▇ ▉▌▅▄▉ ▌█▇ ▇▆▍▅ ▄▍▍▊▇▄▄ ▍▆▋▅▊▋
49 Days Ago
Cargoship path no longer goes around oil rigs
49 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
49 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
49 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
49 Days Ago
merge from modding_drone_tax -> main
49 Days Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene