128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                centered pivot of medical barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cargopath_map_smooth2
 
                
                
                
                
                
             
         
        
            
            
            
                
                baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                moved the static doors out of doors category in the ghostship variant art prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed console system class and function min length to 1 character (from 2) (modding request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Setup shader params on the terrain mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another fresh attempt at new avoidance logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from cargopath_map_smooth2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotatable paintings and signs, during deployment and keybinds in painting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Set a purchase limit for general tab items so multiple cannot be purchased
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cargo_oilrig_path_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_can_throw -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow melee weapons to network if they can be thrown
- fields `canThrowAsProjectile` and `onlyThrowAsProjectile`
Add `setthrowable` command to test that it works
0 = not throwable
1 = throwable
2 = only throwable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cargo can't hit oil rig when exiting the map
Cherrypicked cargoship.egress command from deep sea branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_sam_site_reload -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_crosshair_customization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crosshair not getting initialized correctly with the settings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Cargoship path no longer goes around oil rigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sam sites not reloading after a period of inactivity
- fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue)
- will automatically reload after 45s of no target (convar `autoreloaddelay`)
- rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update tooltip phrases, rename static 2 to semi-static
Fix some options not getting darker on hover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses
Set opacity to 1 instead of 0.8 when dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_drone_tax -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene