4,161 Commits over 2,161 Days - 0.08cph!
Fixed a few shader warnings
Added texture streaming controllers
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
Tidy up supported passes on terrain shader a bit more
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
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Fixed Rust/Standard-Blend4Way shader set running out of samplers
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
Fixed object motion vector handling causing issues with horse hair
Testing physical based sky optimization (smaller lookup tables)
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More template management
Ocean shader and material updates
Increased max fog distance to prevent horizon seam at high altitude
ASE template cleanup + added water template
Revert back to sun+flares in sky refl bake (but keep spec)
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Enabled read-write on ground plant models
Added fog control over time of day
Fixed foliage motion vectors
Added sky exposure control
Fixed indirect transmittance scale
Restored sun spec; impact on other surfs too high
Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness
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Fixed sun intensity over time default values
Added space rotation
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control