136,208 Commits over 4,293 Days - 1.32cph!

Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
Today
Merge from main
Today
Updating skinning for horse costume
Today
merge from non_convex_col_cleanup
Today
added comment comp to sign
Today
large banner sign pole as convex hull set
Today
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Today
Fix a log message
Today
Merge from main
Today
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
Today
merge from main
Today
merge from indirect_instancing
Today
rebase on /main
Today
bbq workshop camera position
Today
Fixed one more docks barrel
Merge from naval_update
Merge from main
Today
beanbags as generated convex hull set
Today
wooden window shutters as primitives
Today
Merge from naval_update
Today
Array size check for ReceiveFogOfWarImages
Today
creation gibs gib replacement update
Today
floor and wall frame models and prefabs
Today
easel colliders
Today
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Today
crypt building skin prefabs, building grade
Today
merge from save281 - staging wipe
Today
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
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Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
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Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/islands_and_ghostship_ambience_changes
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/pt_boat_turret_movement_sounds
Today
mrege from main/naval_update/sound_polish
Today
RHIB and rowboat now use RPM based blending system for engine sound loops
Compile fixes
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Today
Don't allow door controllers on player boats in edit mode
Today
Don't allow IO connections at all in boat building stations
Today
Merge from gesture_sfx_fix