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High-frequency water animation
Lower basesky ocean level
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Fixed diffusion profile list on Hdrp.High
Fixed impostor motion blur
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Fixed foliage displacement
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Fixed foliage motion blur
Updated hdrp/custom/lit shader set to 7.2.0
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Added optional temporal filter to bloom effect
Added DepthAwareBackgroundBlur effect
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Merge from hdrp/hdrp-7.2.0
Updated some prefabs and materials
Switched physical sky and camera + phys lux values (testing)
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Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
Added clientmanifest to buildassetbundles
Regen console system to fix missing convars
Fixed simpleflare errors on build
Fixed terrain blend sampler issues
Toggled import read/write on splat rocks
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