195,816 Commits over 4,110 Days - 1.99cph!

Yesterday
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Yesterday
merge from sapling_billboard_fix
Yesterday
merge from wallpaper_fixes
Yesterday
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
Yesterday
Experimenting with disabling syncPosition on vines that aren't in use
Yesterday
Use a proper trace for water level checks rather than arbirarily looking an ocean values
Yesterday
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
Yesterday
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Hovering pack tiles starts playing a video
Yesterday
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2 Days Ago
Stop bicycle showing fuel interaction prompt
2 Days Ago
Always ensure terrain pushback is off when starting a spinout
2 Days Ago
Missed files
2 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
2 Days Ago
Delete incomplete stadia support
2 Days Ago
Add support for overriding the Steam item name and background colors
2 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
2 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
2 Days Ago
Enable Discord functionality on Mac
2 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
2 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
2 Days Ago
Fix loot not working on new scientists
2 Days Ago
Use classic scientist mesh
2 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
2 Days Ago
Fix scientists seeing from their belly button instead of their eyes
2 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
2 Days Ago
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2 Days Ago
First pass on cover behaviour
2 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
2 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
2 Days Ago
Setup better item height Applied to main menu prefab
2 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
2 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
2 Days Ago
Better connection modal animation
2 Days Ago
That really didnt work
2 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
2 Days Ago
MacOS doesn't like it
2 Days Ago
off material for strip light
2 Days Ago
fluorescent light model
2 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
2 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
2 Days Ago
Maybe this will allow loading of files above 2GB
2 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
2 Days Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
2 Days Ago
Temp debugging stuff for linux
2 Days Ago
Merge from dlss4_update
2 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug