userDiogo Teixeiracancel

4,161 Commits over 2,161 Days - 0.08cph!

4 Years Ago
High-frequency water animation
4 Years Ago
Stochastic sampling
4 Years Ago
Ocean shader temp
4 Years Ago
Lower basesky ocean level
4 Years Ago
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4 Years Ago
Fixed diffusion profile list on Hdrp.High
4 Years Ago
Updated ASE to 1.7.8.01
4 Years Ago
Fixed impostor motion blur
4 Years Ago
Updated player preview
4 Years Ago
Fixed skin diffusion world-scale
4 Years Ago
Restored color buffer format; need to wait until it's a custom frame setting
4 Years Ago
Fixed foliage displacement
4 Years Ago
Tweaked quality settings
4 Years Ago
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
4 Years Ago
Fixed foliage motion blur
4 Years Ago
Updated hdrp/custom/lit shader set to 7.2.0
4 Years Ago
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Added optional temporal filter to bloom effect
4 Years Ago
Added DepthAwareBackgroundBlur effect
4 Years Ago
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4 Years Ago
Merge from hdrp/hdrp-7.2.0
4 Years Ago
Fixed SG shaders
4 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
4 Years Ago
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4 Years Ago
upgraded to hdrp 7.2.0
4 Years Ago
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4 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Added clientmanifest to buildassetbundles
4 Years Ago
Regen console system to fix missing convars
4 Years Ago
Fixed simpleflare errors on build
4 Years Ago
Fixed terrain blend sampler issues
4 Years Ago
Toggled import read/write on splat rocks
4 Years Ago
A few more shader fixes
4 Years Ago
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