147,554 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Fix per-object motion vector pass
3 Days Ago
Add teleport2satellitecrashsite
3 Days Ago
main -> demo_compatability_layer
3 Days Ago
merge from main
3 Days Ago
Glowing Wallpapers - Ceiling stars WIP
3 Days Ago
camera_flash_fixes -> main
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
3 Days Ago
Compile errors
3 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
3 Days Ago
Minor 64bit compile warning fixes Remove test_freezeframe concommand Consistent usage of "64-bit" formatting in window titles Fixed a crash with TextEntry when going to the next word to the left Add some more map loading & other self checks Fix Airboat wake effect drawing in depth pass Remove FCVAR_ARCHIVE from sv_loadingurl * Don't want this to be saved on game clients. Fixed a bunch of unreferenced function warnings Fixed some minor compile warnings Completely remove the disabled Valve's ancient phonehome stuff Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR) Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los`
3 Days Ago
Use the new method in SleepingBagCamper too
3 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
3 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
3 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
3 Days Ago
apartment_complex_core prefab set dressing progress
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
3 Days Ago
merge from automated_test_entity_bounds_fixes
3 Days Ago
Refresh test list for merge
3 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
3 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
3 Days Ago
Merge from main
3 Days Ago
Play a sound when you toggle the flash mode on the camera
3 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
3 Days Ago
Configured bloom settings for all RRP volumes
3 Days Ago
merge from fix_baseentity_query_nre -> main
3 Days Ago
monument blocker vent - renamed collision meshes, removed non-entity object
3 Days Ago
Added support for BRP bloom in RRP
3 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
3 Days Ago
Fixed camera flash being off to the right
3 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
3 Days Ago
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3 Days Ago
initial folder setup
3 Days Ago
merge from sprinting_footsteps_update
3 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
3 Days Ago
merge from bowless_crossbow
3 Days Ago
merge from parent_projectile_validation_on_default
3 Days Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
3 Days Ago
merge from clothing_mannequin_wearable_fix
3 Days Ago
merge from vending_purchase_clamping_fix
3 Days Ago
merge from demo_window_auto_refresh
3 Days Ago
merge from pool_analyzer_non_caching_methods
3 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
3 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed Attachment.UpdateVisibility NRE
3 Days Ago
merge from main
3 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode