124,948 Commits over 4,171 Days - 1.25cph!

3 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
3 Days Ago
Fixed server compiler errors
3 Days Ago
Merge from main
3 Days Ago
Setup triangle floor block and add to boat building planner.
3 Days Ago
Added new default texture streaming settings in the Quality Settings
3 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
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3 Days Ago
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3 Days Ago
PT Collision update
3 Days Ago
v4 explosives entity, hold type and animation updates
4 Days Ago
Only tick steering update when a player is mounted to the wheel
4 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
4 Days Ago
merge from indirect_instancing_toggle
4 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
4 Days Ago
Add the video for the pack
4 Days Ago
merge from store-updates-sept2025
4 Days Ago
Progress
4 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
4 Days Ago
Casino progress
4 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
4 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
4 Days Ago
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4 Days Ago
Set dressing supplies barge VERY WIP
4 Days Ago
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4 Days Ago
Change it to as attachment - to match the storage containers
4 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
4 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
4 Days Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
4 Days Ago
Restore stomped killbees command
4 Days Ago
Progress backup
4 Days Ago
Some wip placement checks
4 Days Ago
Shift convar values by -1
4 Days Ago
deleting annoying name conflicts
4 Days Ago
First pass WIP supplies shop structure
4 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
4 Days Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
4 Days Ago
Move player visibility position back to the head bone
4 Days Ago
PT Boat Collision Pass
4 Days Ago
full fix the NRE
4 Days Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
4 Days Ago
fix for pooled random bone rotations on mannequin