4,161 Commits over 2,161 Days - 0.08cph!
Merge from /main/hdrp/merge-fix-3
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Fixed terrain splat transition aliasing with distance
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Enabled forward mode and shadow mask mode in a few shaders
Fixed particle shader lighting
Additional particle shader options
Fixes and additions to particle shader
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
Fixed terrain normal detail
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Updated improved terrain texturing (testing)
Improved terrain texturing (testing)
Fixed Cliff_Basic_Snow running out of sampler states
Added HDRP/Custom/Lit Packed shader
Fixed rock and rock blended material config
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
Updated texture array creator (fixes + sort on drop)
Added base layer + detail mask texture array path w/ instanced per-material index
Added "rust/standard indexed" shader set
Nuked custom 2d texture array inspector (unity now has built-in)
Changed detail color to instanced properties
Added detail layer blending control via detail color on rust/std shader set
Added stochastic sampling for high-freq wave normals
Added a decent high-freq wave normal texture array (experimental)
Tweaked swamp hero tree impostor alpha cutoff
Merge from /main/hdrp/foliage-impostors
Cleaned swamp trees
Rebaked and cleaned swamp hero trees
Rebaked and cleaned up all tree impostors
Rebaked and cleaned up reeds, bushes and hemp
Rebaked and cleaned up ipostors on palm_tree impostors
Faster baking of multiple impostors