userDiogo Teixeiracancel

4,161 Commits over 2,161 Days - 0.08cph!

4 Years Ago
Fixed map shader
4 Years Ago
Merge from /main/hdrp/merge-fix-3
4 Years Ago
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Merge from main
4 Years Ago
Fixed terrain splat transition aliasing with distance
4 Years Ago
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Enabled forward mode and shadow mask mode in a few shaders
4 Years Ago
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Fixed particle shader lighting
4 Years Ago
Additional particle shader options
4 Years Ago
Fixes and additions to particle shader
4 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
4 Years Ago
Fixed terrain normal detail
4 Years Ago
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4 Years Ago
Fixed water
4 Years Ago
Updated improved terrain texturing (testing)
4 Years Ago
Improved terrain texturing (testing)
4 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
4 Years Ago
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Added HDRP/Custom/Lit Packed shader
4 Years Ago
Updated ASE to 1.7.5.02
4 Years Ago
Fixed rock and rock blended material config
4 Years Ago
Merge from main
4 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
4 Years Ago
Updated texture array creator (fixes + sort on drop)
4 Years Ago
Added base layer + detail mask texture array path w/ instanced per-material index Added "rust/standard indexed" shader set
4 Years Ago
Nuked custom 2d texture array inspector (unity now has built-in)
4 Years Ago
Changed detail color to instanced properties
4 Years Ago
Added detail layer blending control via detail color on rust/std shader set
4 Years Ago
Added stochastic sampling for high-freq wave normals Added a decent high-freq wave normal texture array (experimental)
4 Years Ago
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4 Years Ago
Updated ASE to 1.7.5
4 Years Ago
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4 Years Ago
Tweaked swamp hero tree impostor alpha cutoff
4 Years Ago
Merge from main
4 Years Ago
Merge from /main/hdrp/foliage-impostors
4 Years Ago
Cleaned swamp trees Rebaked and cleaned swamp hero trees
4 Years Ago
Rebaked and cleaned up all tree impostors
4 Years Ago
Rebaked and cleaned up reeds, bushes and hemp
4 Years Ago
Rebaked and cleaned up ipostors on palm_tree impostors
4 Years Ago
Faster baking of multiple impostors