195,816 Commits over 4,110 Days - 1.99cph!

2 Days Ago
Steering wheel maintains current steering level even with no mounted player
2 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
2 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
2 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
2 Days Ago
Initial boat validation setup. Added basic requirements.
2 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
2 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
2 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
2 Days Ago
Compass animation updates
2 Days Ago
Merge: from main
2 Days Ago
Weaving time reduction to 1.6 seconds
2 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
2 Days Ago
Merge from dlss4_update
2 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
2 Days Ago
Store tile owned tag
2 Days Ago
WIP editing of previously finished boats at the boat building station.
3 Days Ago
Store general tab scrollbar
3 Days Ago
General store scroll view Filtering by item
3 Days Ago
Updating view model and world model rigs for the compass
3 Days Ago
Boat building station WIP changes for a togglable edit mode.
3 Days Ago
added renderbatch to all the bloody rags
3 Days Ago
actaully commit the .mat
3 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
3 Days Ago
merge from main - RC
3 Days Ago
Merge from main
3 Days Ago
Merge from parent
3 Days Ago
Merge from dlss4_update
3 Days Ago
Merge from main
3 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
3 Days Ago
Fix error in toggling between instancing on/off
3 Days Ago
merge from targeting_attachment_slot_fix
3 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
3 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
3 Days Ago
Merge from main
3 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
3 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
3 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
3 Days Ago
Merge from main
3 Days Ago
More settings tooltip
3 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
3 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
3 Days Ago
Merge from main
3 Days Ago
Added a copy+pastable log output to the weapon slot find tool
3 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
3 Days Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
3 Days Ago
Re-implemented settings safe mode button and its confirmation popup
3 Days Ago
Generic popup dismisser, tweaks
3 Days Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
3 Days Ago
▆▊▌▉▇
3 Days Ago
▋▍▉▋▋▇▍ ▉▊▊