199,361 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Extra
8 Years Ago
WorkshopDL works properly, shows addon titles
8 Years Ago
Re-enabled and updated What's New
8 Years Ago
Various crafting related.
8 Years Ago
new gang sign
8 Years Ago
more fixes
8 Years Ago
Minor text edit
8 Years Ago
Reduce squatter time from 4 to 3 mins
8 Years Ago
8 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
8 Years Ago
Ice lake progress / slightly improved snow
8 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
8 Years Ago
Mortar, Patcher AE_Attack events
8 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
8 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
8 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
8 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
8 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
8 Years Ago
Fixed error, builds now fail properly.
8 Years Ago
human idle AI improvements. Added TOD Light consideration.
8 Years Ago
Eating raw fish no longer makes the player puke
8 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
8 Years Ago
Added Warmth module to humans and more fuckery with Idle module
8 Years Ago
Fixed bad thing in DSE causing consideration scores to not actually be used
8 Years Ago
updates to vm source ref files
8 Years Ago
Updated to 5.6.3p3 New countdown for race mission Mission status changes Updated race UI
8 Years Ago
Textmesh
8 Years Ago
Uncraftable recipes are faded in the UI. Item tweaks. Manifest.
8 Years Ago
Idle AI progress
8 Years Ago
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
8 Years Ago
Lootpanel skinning wip
8 Years Ago
Placing a campfire doesn't magically give you 42 wood
8 Years Ago
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/ Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
8 Years Ago
UI panel backup
8 Years Ago
chair work
8 Years Ago
wip
8 Years Ago
merge from options branch
8 Years Ago
More tweaks to idle AI. Made Social Need have its own corresponding Vital that isn't Mood. Added Entertainment/Fun Need stats (not used yet).
8 Years Ago
Fixed Swimming flag. Swimming and Dancing now provide entertainment.
8 Years Ago
Various UI campfire & cooking related stuff.
8 Years Ago
Added slots to blueprint for cancel and finish effects. Moved start effect to proper place in ItemCrafter.
8 Years Ago
Hooked progress bar up to CraftingQueue.Icon prefab
8 Years Ago
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
8 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
8 Years Ago
Disable What's New screen again for now
8 Years Ago
Last gang member clears correctly when they leave and the gang disbands
8 Years Ago
Category crash fix Furnace & campfire loot panels Item edits UI code stuff
8 Years Ago
Units no longer play the getup animation when seen in the unit portrait manager