199,328 Commits over 4,140 Days - 2.01cph!
Added speed boost effect prefab
added male_hairstyle_01 to prefabs on skinupdates branch
island-02 cliffs placement adjustments
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
Fixed some problems when repeatedly connecting to the same server in one session
Overgrowth reduced alpha cutoff
hippo polish and rhino first pass
Cherry picked overgrowth material tweaks
Disabled foliage intensity until we have proper filtering for spot and cube shadows
player eye offsets correct on mounts
aiming relative to mount
More character refactor. IVehicleUser etc
adding slasher anims/controller
Going through more UI stuff
Item placement skips rotation placement (rotation is driven by placement parameters)
Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
Health events. IPlayerHealthEventReceiver
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Food & drink & recipe wip
island-02 cliffs and forest topology masks update
island-02 navmesh Zone rebake
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option)
All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit)
Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
Selected units now play the selected idle anim
Changed shooter attack anim speed to 2.0
Switched booster mat to correct shader, added ghost cube
Charger can no longer self target
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
wip global background queueing
Entity parenting overhaul (this most likely breaks everything)
adjusting spine blending values to look more natural when running