199,294 Commits over 4,140 Days - 2.01cph!
Fixed delete / move in paint mode
Fixed notification offset
PersistentPerson and gang stuff
Fix for reservations not being reservations
InteractionPosition.CheckIfBlocked optionally ignores a unit view
Updated Facepunch stuff
Fixed lingering event listener in InfluenceAndTerritory
Fixed a couple of places where I checked .price on cash without checking the amount
Merging in Bill's cash branch
Fix for Paul's updated briefcase being a briefcase for ants.
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix another briefcasey issue
Add the amount of an item to dropped items
adding what's new screen
squad editor tweak
Merging in the latest from Main
Blocked steam initialisation in editor
Fixed some issues stopping views from being updated
Fixed some cases where navigation obstacles were being placed on views at incorrect angles and blocking interaction points
Made What's New screen actually work
Annoying little goblin shits don't spawn in the wild while I'm working.
Changed how the toggle panel works in workshop mode
Tile highlighter fix for when BGQ interrupts a game
Version++
apparently I maybe made changes to building AI
put crafting module back in
crafting now happens immediately
Switched sort order
Updated controls
island-01 central mountain rework
Added cheat for inventory
Added 3 additional ice lake variants
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
adding back move stat on the unit panel
updating icon font
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed deferred mesh decal material rep sometimes not updating in edit mode
let's not have snow in the tutorial
Trigger event wrapper cleanup
fixed retarded code resulting in Twats hating everything.