125,567 Commits over 4,171 Days - 1.25cph!

57 Days Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
57 Days Ago
Chandelier - Added blockout models to deployable prefab
57 Days Ago
merge from main
57 Days Ago
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57 Days Ago
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57 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
57 Days Ago
Restored missing video miniature in store pages
57 Days Ago
Wider scroll hitbox for the general store
57 Days Ago
merge from new_menu
57 Days Ago
Fixed a typo in the store search menu
57 Days Ago
make cloud haze configurable completely separately from atmosphere fog
57 Days Ago
Updated discord logo compression
57 Days Ago
Add a direct link to the changelog on news
57 Days Ago
Fixed some minor animation issues with the general store tab nav
57 Days Ago
3p mp5 anims updated so finger presses the trigger on shoot
57 Days Ago
Removing custom spine offset on spear gun
57 Days Ago
setup mp5 3p anims,entity and and override controller
57 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
57 Days Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
57 Days Ago
new_menu -> main
57 Days Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
57 Days Ago
Setting up 3p spear gun anims, entity and override controller
57 Days Ago
Merge: from main
57 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
57 Days Ago
Updated general store sub navigation, much better
57 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
57 Days Ago
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57 Days Ago
Vizdev test FBXs for floating food market
57 Days Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
57 Days Ago
more media, go through
57 Days Ago
add the rest of that last commit
57 Days Ago
mip map all store images, rename everything for consistency
57 Days Ago
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57 Days Ago
compile fix
57 Days Ago
new_menu -> main
57 Days Ago
new_menu -> main
57 Days Ago
Reformat the buttons as prefabs and add them there instead
57 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
57 Days Ago
Setting up 3p HMLMG anims, entity and override controller
57 Days Ago
Use old heavies on ch47 until new heavies are more ready
57 Days Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
57 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
57 Days Ago
add media and generate maps
57 Days Ago
move waterlogged sample point to shared realm
57 Days Ago
Add sunburn new media
57 Days Ago
Add new instruments media
57 Days Ago
merge from shelves_whitelist
57 Days Ago
Setting up 3p SMG anims, entity and override controller
57 Days Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
57 Days Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel