125,567 Commits over 4,171 Days - 1.25cph!

54 Days Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
54 Days Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
54 Days Ago
T2 primitive and T3 vanilla
54 Days Ago
Update T2 and T1 Primitive
54 Days Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
54 Days Ago
merge from main
Rin
54 Days Ago
Minor biome changes
55 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
55 Days Ago
Fix player models not being removed from the instance list when disconnecting from servers
55 Days Ago
Phrases
55 Days Ago
merge from new_menu
55 Days Ago
Store localization
55 Days Ago
Steam inventory and workshop screens localization
55 Days Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
55 Days Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
55 Days Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
55 Days Ago
Added varied crate spawner grid
Rin
55 Days Ago
Restoring more Craggy Island features
55 Days Ago
merge from new_menu
55 Days Ago
Fixed remaining Application.isPlaying using the wrong namespace
55 Days Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
55 Days Ago
merge from new_menu
55 Days Ago
Fire store init NRE
55 Days Ago
Merge from main
55 Days Ago
merge from main
55 Days Ago
merge from phrase_applybutton
55 Days Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
55 Days Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
55 Days Ago
Add -> TryAdd in BuriedItems
55 Days Ago
Fixed SettingsGestureDraggable.OnDropped NRE
55 Days Ago
Reduce texture size and/or enable compression on some textures
55 Days Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
56 Days Ago
Premium icon doesnt use global mip map limits
56 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
56 Days Ago
Fixed orientation breaking bits of it.
56 Days Ago
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56 Days Ago
merge from main
56 Days Ago
merge from new_menu
56 Days Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
56 Days Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
56 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
56 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
56 Days Ago
Fixed editor perf issue with UI blur material
57 Days Ago
Restored sofa and retro toolcupboard store page assets
57 Days Ago
Store analytics, added sources on all item grids
57 Days Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
57 Days Ago
Restored sofa store assets
57 Days Ago
don't interpolate atmosphere density stuff when live editing
57 Days Ago
Added store.printGeneralStore
57 Days Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly