162,024 Commits over 4,597 Days - 1.47cph!

3 Years Ago
Unsaved
3 Years Ago
Send the cargo ship patrol path to the player, render it on the map
3 Years Ago
Chromatic ab fix.
3 Years Ago
Fix
3 Years Ago
Blur method solution test
3 Years Ago
New human-powered fuel class + more refactoring
3 Years Ago
Updated wire materials, fixed the weird reflection on directional materials
3 Years Ago
Refactored colored IO lines prefab spawning
3 Years Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
3 Years Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
3 Years Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
3 Years Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
3 Years Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
3 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
3 Years Ago
merge from favorites_fixes_2
3 Years Ago
merge from electricity_power_fixes/2/doorcontroller fixes
3 Years Ago
merge from fix_highwall_guide_clipping_movement
3 Years Ago
merge from helk_qol_01
3 Years Ago
merge from /helk_qol_01/barricade_snapping
3 Years Ago
Snapping relaxing
3 Years Ago
fixed barricade starting rot
3 Years Ago
inital pass on barricade snapping
3 Years Ago
Path invalid errors patched
3 Years Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
3 Years Ago
Null check in RPC_DoPair
3 Years Ago
Fixed vendor test scene
3 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
3 Years Ago
merge from main
3 Years Ago
unhinged changes not going to main
3 Years Ago
Merged wire-culling into wiretool_fixes2
3 Years Ago
Fixed colored wires reverted to default color when clearing one of their segments
3 Years Ago
Cleaned up and refactored wiretool color pie menu
3 Years Ago
Update arctic suit prefab
3 Years Ago
Changed semantic slots, added UV debug mode
3 Years Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
3 Years Ago
Updated wind frequencies Fixed transmission problem
3 Years Ago
subtracting 96120 Workshop Normal Map Fix
3 Years Ago
blunderbus viewmodel set up
3 Years Ago
Merge main
3 Years Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
3 Years Ago
Fixed speedtree shader bsdf settings
3 Years Ago
Fixed off alignment
3 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
3 Years Ago
Adding texture vis tools
3 Years Ago
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3 Years Ago
Prevent heli from trying to crash at underwater labs
3 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
3 Years Ago
adding more test trees
3 Years Ago
Merge
3 Years Ago
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