160,204 Commits over 4,566 Days - 1.46cph!

10 Days Ago
Fixed skin viewer backgrounds compression
10 Days Ago
Scrap king / updated half height texture with some more dirt and details
10 Days Ago
Merge from RRP
10 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
10 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
10 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
10 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
10 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
10 Days Ago
Remove FOV animations on reload
10 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
10 Days Ago
merge from skinsmemory_optims
10 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
10 Days Ago
merge from egghunt_spawning_fix
10 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
10 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
10 Days Ago
Put per-instance data in a structured buffer rather than a raw one
10 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
10 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
10 Days Ago
merge from pendingnotice_fix
10 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
10 Days Ago
Fixed bootstrap non interactable modal
10 Days Ago
merge from fonts_optims
10 Days Ago
Fixed missing font server log
10 Days Ago
Skin viewer uses mip 0 always
10 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
10 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
10 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
10 Days Ago
exported warhead garage door anims
10 Days Ago
merge from firstperson_turnanims
10 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
10 Days Ago
merge from headik_wounded_fix
10 Days Ago
fix head ik looking weird while downed
10 Days Ago
Add search bar
10 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
Merge from vcc
10 Days Ago
Update gamepad_manifest command to work in builds
10 Days Ago
Setup hot overlay and doublevision effect
10 Days Ago
Fix frost post effect to match BIRP
10 Days Ago
Actually make that readwrite
10 Days Ago
Change deferred light pass from WriteAll to Write
10 Days Ago
Merge from hemp_colour_swap
10 Days Ago
Added the settings option
10 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
10 Days Ago
Merge from sprint_metabolism
10 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
10 Days Ago
Fix distance flares getting (permanently?) stuck off sometimes
10 Days Ago
merge from fix_switch_ammo_reload -> main
10 Days Ago
Test to prove it's fixed