128,980 Commits over 4,201 Days - 1.28cph!

21 Days Ago
mereg from boat_stability
21 Days Ago
merge from bed_icon_fix
21 Days Ago
use the same buoyancy sleeping behaviour as tugboat
21 Days Ago
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21 Days Ago
merge from meta_shift
21 Days Ago
merge from mesh-guide-shader-improvements
21 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
21 Days Ago
merge from main
21 Days Ago
merge from deployguidecolourtweaks
21 Days Ago
client guards
21 Days Ago
tweaked neutral guide colours to be more orange
21 Days Ago
reduce anti-beaching accel
21 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
21 Days Ago
blunderbus 3p aim attack anim clip edited
21 Days Ago
tweaking light int and radius, killing shadows
21 Days Ago
Eoka anim updates
21 Days Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
21 Days Ago
merge from deployguidecolourtweaks
21 Days Ago
checking in floating city 2
21 Days Ago
initial lighting pass on security prison barge
21 Days Ago
Merge: from main
21 Days Ago
added prop render script and aligned to old bed icon, re-rendered icon
21 Days Ago
Forgot to hook LOD3 up in prerfab whoops
21 Days Ago
LOD3s for casino elevator
21 Days Ago
Rebase on /main (save 271)
21 Days Ago
Move auth code to PlayerBoat.Auth partial
21 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
21 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
21 Days Ago
deploy guide asset colour and emissive tweaks
21 Days Ago
21 Days Ago
entity, hold type and animation updates for a selection of tool updates
21 Days Ago
initial lighting pass on medical barge
21 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
21 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
21 Days Ago
watertreatment plant single pickup BP fix
21 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
21 Days Ago
moved dome puzzle box blocking door
21 Days Ago
improvements to sail performance
21 Days Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
21 Days Ago
initial lighting pass on farm barge
21 Days Ago
retro toolcupboard crate and tool lod distance tweaks
21 Days Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
21 Days Ago
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21 Days Ago
cleanup
21 Days Ago
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21 Days Ago
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21 Days Ago
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21 Days Ago
Regenerate ConVars and force bounds to be always huge (experiment)
21 Days Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.